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LibGUI: Make class_name() public so you can always call it.

I found myself having to cast to GWidget* all the time when writing some
generic debugging code that just wanted to dump widget info.
This commit is contained in:
Andreas Kling 2019-03-16 12:57:04 +01:00
parent 955a0ff477
commit eb610b309e
11 changed files with 22 additions and 13 deletions

View file

@ -12,8 +12,9 @@ public:
void add_action(Retained<GAction>&&);
void add_separator();
private:
virtual const char* class_name() const override { return "GToolBar"; }
private:
virtual void paint_event(GPaintEvent&) override;
struct Item {