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ProtocolServer: Pass HTTP response headers to the client

We now store the response headers in a download object on the protocol
server side and pass it to the client when finishing up a download.

Response headers are passed as an IPC::Dictionary. :^)
This commit is contained in:
Andreas Kling 2020-05-03 22:20:49 +02:00
parent a83d74b38c
commit eb6e35a1be
18 changed files with 49 additions and 30 deletions

View file

@ -68,7 +68,7 @@ void Client::handle(const Messages::ProtocolClient::DownloadFinished& message)
{
RefPtr<Download> download;
if ((download = m_downloads.get(message.download_id()).value_or(nullptr))) {
download->did_finish({}, message.success(), message.total_size(), message.shbuf_id());
download->did_finish({}, message.success(), message.total_size(), message.shbuf_id(), message.response_headers());
}
send_sync<Messages::ProtocolServer::DisownSharedBuffer>(message.shbuf_id());
m_downloads.remove(message.download_id());

View file

@ -41,7 +41,7 @@ bool Download::stop()
return m_client->stop_download({}, *this);
}
void Download::did_finish(Badge<Client>, bool success, u32 total_size, i32 shbuf_id)
void Download::did_finish(Badge<Client>, bool success, u32 total_size, i32 shbuf_id, const IPC::Dictionary& response_headers)
{
if (!on_finish)
return;
@ -52,7 +52,8 @@ void Download::did_finish(Badge<Client>, bool success, u32 total_size, i32 shbuf
shared_buffer = SharedBuffer::create_from_shbuf_id(shbuf_id);
payload = ByteBuffer::wrap(shared_buffer->data(), total_size);
}
on_finish(success, payload, move(shared_buffer));
on_finish(success, payload, move(shared_buffer), response_headers.entries());
}
void Download::did_progress(Badge<Client>, Optional<u32> total_size, u32 downloaded_size)

View file

@ -31,6 +31,7 @@
#include <AK/Function.h>
#include <AK/RefCounted.h>
#include <AK/WeakPtr.h>
#include <LibIPC/Forward.h>
namespace Protocol {
@ -46,10 +47,10 @@ public:
int id() const { return m_download_id; }
bool stop();
Function<void(bool success, const ByteBuffer& payload, RefPtr<SharedBuffer> payload_storage)> on_finish;
Function<void(bool success, const ByteBuffer& payload, RefPtr<SharedBuffer> payload_storage, const HashMap<String, String>& response_headers)> on_finish;
Function<void(Optional<u32> total_size, u32 downloaded_size)> on_progress;
void did_finish(Badge<Client>, bool success, u32 total_size, i32 shbuf_id);
void did_finish(Badge<Client>, bool success, u32 total_size, i32 shbuf_id, const IPC::Dictionary& response_headers);
void did_progress(Badge<Client>, Optional<u32> total_size, u32 downloaded_size);
private: