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LibGL+LibGPU+LibSoftGPU: Implement flexible pixel format conversion
A GPU (driver) is now responsible for reading and writing pixels from and to user data. The client (LibGL) is responsible for specifying how the user data must be interpreted or written to. This allows us to centralize all pixel format conversion in one class, `LibSoftGPU::PixelConverter`. For both the input and output image, it takes a specification containing the image dimensions, the pixel type and the selection (basically a clipping rect), and converts the pixels from the input image to the output image. Effectively this means we now support almost all OpenGL 1.5 formats, and all custom logic has disappeared from: - `glDrawPixels` - `glReadPixels` - `glTexImage2D` - `glTexSubImage2D` The new logic is still unoptimized, but on my machine I experienced no noticeable slowdown. :^)
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24 changed files with 1350 additions and 705 deletions
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/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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@ -7,37 +8,169 @@
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#pragma once
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#include <AK/Types.h>
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#include <AK/Array.h>
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namespace GPU {
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enum class ImageFormat {
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RGB565,
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RGB888,
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BGR888,
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RGBA8888,
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BGRA8888,
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L8,
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L8A8,
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// The pixel data's representation
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enum class PixelFormat {
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Alpha,
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BGR,
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BGRA,
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Blue,
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ColorIndex,
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DepthComponent,
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Green,
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Luminance,
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LuminanceAlpha,
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Red,
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RGB,
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RGBA,
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StencilIndex,
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};
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static constexpr size_t element_size(ImageFormat format)
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// Bit width assigned to individual components within a single pixel's value
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enum class PixelComponentBits {
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AllBits,
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B1_5_5_5,
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B2_3_3,
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B2_10_10_10,
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B3_3_2,
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B4_4_4_4,
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B5_5_5_1,
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B5_6_5,
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B8_8_8_8,
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B10_10_10_2,
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};
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// The base data type used as pixel storage
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enum class PixelDataType {
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Bitmap,
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Byte,
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Float,
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HalfFloat,
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Int,
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Short,
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UnsignedByte,
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UnsignedInt,
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UnsignedShort,
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};
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// Order of components within a single pixel
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enum class ComponentsOrder {
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Normal,
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Reversed,
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};
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struct PixelType final {
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PixelFormat format;
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PixelComponentBits bits;
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PixelDataType data_type;
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ComponentsOrder components_order { ComponentsOrder::Normal };
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};
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static constexpr int number_of_components(PixelFormat format)
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{
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switch (format) {
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case ImageFormat::L8:
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case PixelFormat::Alpha:
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case PixelFormat::Blue:
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case PixelFormat::ColorIndex:
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case PixelFormat::DepthComponent:
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case PixelFormat::Green:
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case PixelFormat::Luminance:
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case PixelFormat::Red:
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case PixelFormat::StencilIndex:
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return 1;
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case ImageFormat::RGB565:
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case ImageFormat::L8A8:
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case PixelFormat::LuminanceAlpha:
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return 2;
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case ImageFormat::RGB888:
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case ImageFormat::BGR888:
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case PixelFormat::BGR:
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case PixelFormat::RGB:
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return 3;
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case ImageFormat::RGBA8888:
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case ImageFormat::BGRA8888:
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case PixelFormat::BGRA:
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case PixelFormat::RGBA:
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return 4;
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default:
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VERIFY_NOT_REACHED();
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}
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VERIFY_NOT_REACHED();
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}
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static constexpr int number_of_components(PixelComponentBits bits)
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{
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switch (bits) {
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case PixelComponentBits::AllBits:
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return 1;
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case PixelComponentBits::B2_3_3:
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case PixelComponentBits::B3_3_2:
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case PixelComponentBits::B5_6_5:
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return 3;
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case PixelComponentBits::B1_5_5_5:
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case PixelComponentBits::B2_10_10_10:
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case PixelComponentBits::B4_4_4_4:
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case PixelComponentBits::B5_5_5_1:
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case PixelComponentBits::B8_8_8_8:
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case PixelComponentBits::B10_10_10_2:
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return 4;
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}
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VERIFY_NOT_REACHED();
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}
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static constexpr Array<u8, 4> pixel_component_bitfield_lengths(PixelComponentBits bits)
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{
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switch (bits) {
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case PixelComponentBits::AllBits:
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VERIFY_NOT_REACHED();
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case PixelComponentBits::B1_5_5_5:
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return { 1, 5, 5, 5 };
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case PixelComponentBits::B2_3_3:
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return { 2, 3, 3 };
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case PixelComponentBits::B2_10_10_10:
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return { 2, 10, 10, 10 };
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case PixelComponentBits::B3_3_2:
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return { 3, 3, 2 };
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case PixelComponentBits::B4_4_4_4:
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return { 4, 4, 4, 4 };
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case PixelComponentBits::B5_5_5_1:
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return { 5, 5, 5, 1 };
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case PixelComponentBits::B5_6_5:
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return { 5, 6, 5 };
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case PixelComponentBits::B8_8_8_8:
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return { 8, 8, 8, 8 };
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case PixelComponentBits::B10_10_10_2:
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return { 10, 10, 10, 2 };
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}
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VERIFY_NOT_REACHED();
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}
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static constexpr size_t pixel_data_type_size_in_bytes(PixelDataType data_type)
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{
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switch (data_type) {
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case PixelDataType::Bitmap:
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return sizeof(u8);
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case PixelDataType::Byte:
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return sizeof(u8);
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case PixelDataType::Float:
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return sizeof(float);
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case PixelDataType::HalfFloat:
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return sizeof(float) / 2;
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case PixelDataType::Int:
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return sizeof(i32);
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case PixelDataType::Short:
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return sizeof(i16);
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case PixelDataType::UnsignedByte:
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return sizeof(u8);
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case PixelDataType::UnsignedInt:
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return sizeof(u32);
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case PixelDataType::UnsignedShort:
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return sizeof(u16);
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}
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VERIFY_NOT_REACHED();
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}
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static constexpr u8 pixel_size_in_bytes(PixelType pixel_type)
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{
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auto component_size_in_bytes = pixel_data_type_size_in_bytes(pixel_type.data_type);
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if (pixel_type.bits == PixelComponentBits::AllBits)
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return component_size_in_bytes * number_of_components(pixel_type.format);
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return component_size_in_bytes;
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}
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}
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