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WindowServer+LibGUI: Make client/server greeting faster
Instead of doing a full IPC round-trip for the client and server to greet each other upon connecting, the server now automatically sends a "fast_greet" message when a client connects. The client simply waits for that message to arrive before proceeding. (Waiting is necessary since LibGUI relies on the palette information included in the greeting.)
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6 changed files with 15 additions and 11 deletions
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@ -53,6 +53,8 @@ ClientConnection::ClientConnection(NonnullRefPtr<Core::LocalSocket> client_socke
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if (!s_connections)
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s_connections = new HashMap<int, NonnullRefPtr<ClientConnection>>;
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s_connections->set(client_id, *this);
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async_fast_greet(Screen::the().rect(), Gfx::current_system_theme_buffer());
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}
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ClientConnection::~ClientConnection()
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@ -681,11 +683,6 @@ void ClientConnection::start_window_resize(i32 window_id)
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WindowManager::the().start_window_resize(window, Screen::the().cursor_location(), MouseButton::Left);
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}
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Messages::WindowServer::GreetResponse ClientConnection::greet()
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{
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return { Screen::the().rect(), Gfx::current_system_theme_buffer() };
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}
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Messages::WindowServer::StartDragResponse ClientConnection::start_drag(String const& text, HashMap<String, ByteBuffer> const& mime_data, Gfx::ShareableBitmap const& drag_bitmap)
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{
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auto& wm = WindowManager::the();
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