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Snake: Import skeleton of a new snake game.

This commit is contained in:
Andreas Kling 2019-04-20 01:54:10 +02:00
parent 54af44e354
commit eca9494adf
5 changed files with 99 additions and 0 deletions

4
Games/Snake/.gitignore vendored Normal file
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*.o
*.d
Snake
*.autosave

32
Games/Snake/Makefile Normal file
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OBJS = \
SnakeGame.o \
main.o
APP = Snake
STANDARD_FLAGS = -std=c++17 -Wno-sized-deallocation
WARNING_FLAGS = -Wextra -Wall -Wundef -Wcast-qual -Wwrite-strings -Wimplicit-fallthrough
FLAVOR_FLAGS = -fno-exceptions -fno-rtti
OPTIMIZATION_FLAGS = -Os
INCLUDE_FLAGS = -I../.. -I. -I../../LibC
DEFINES = -DSERENITY -DSANITIZE_PTRS -DUSERLAND
CXXFLAGS = -MMD -MP $(WARNING_FLAGS) $(OPTIMIZATION_FLAGS) $(FLAVOR_FLAGS) $(STANDARD_FLAGS) $(INCLUDE_FLAGS) $(DEFINES)
CXX = i686-pc-serenity-g++
LD = i686-pc-serenity-g++
LDFLAGS = -L../../LibC -L../../LibCore -L../../LibGUI
all: $(APP)
$(APP): $(OBJS)
$(LD) -o $(APP) $(LDFLAGS) $(OBJS) -lgui -lcore -lc
.cpp.o:
@echo "CXX $<"; $(CXX) $(CXXFLAGS) -o $@ -c $<
-include $(OBJS:%.o=%.d)
clean:
@echo "CLEAN"; rm -f $(APPS) $(OBJS) *.d

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11
Games/Snake/SnakeGame.h Normal file
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#pragma once
#include <LibGUI/GWidget.h>
class SnakeGame : public GWidget {
public:
explicit SnakeGame(GWidget* parent);
private:
virtual void paint_event(GPaintEvent&) override;
};

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Games/Snake/main.cpp Normal file
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#include "SnakeGame.h"
#include <LibGUI/GApplication.h>
#include <LibGUI/GWindow.h>
#include <LibGUI/GBoxLayout.h>
#include <LibGUI/GButton.h>
#include <LibGUI/GMenu.h>
#include <LibGUI/GMenuBar.h>
#include <LibGUI/GAction.h>
int main(int argc, char** argv)
{
GApplication app(argc, argv);
auto* window = new GWindow;
window->set_title("Snake");
window->set_rect(100, 100, 139, 175);
auto* widget = new GWidget;
window->set_main_widget(widget);
widget->set_layout(make<GBoxLayout>(Orientation::Vertical));
auto* game = new SnakeGame(widget);
auto menubar = make<GMenuBar>();
auto app_menu = make<GMenu>("Snake");
app_menu->add_action(GAction::create("Quit", { Mod_Alt, Key_F4 }, [] (const GAction&) {
GApplication::the().quit(0);
return;
}));
menubar->add_menu(move(app_menu));
auto game_menu = make<GMenu>("Game");
game_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [&] (const GAction&) {
game->reset();
}));
menubar->add_menu(move(game_menu));
auto help_menu = make<GMenu>("Help");
help_menu->add_action(GAction::create("About", [] (const GAction&) {
dbgprintf("FIXME: Implement Help/About\n");
}));
menubar->add_menu(move(help_menu));
app.set_menubar(move(menubar));
window->show();
window->set_icon_path("/res/icons/minesweeper/mine.png");
return app.exec();
}