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https://github.com/RGBCube/serenity
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Snake: Import skeleton of a new snake game.
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commit
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5 changed files with 99 additions and 0 deletions
4
Games/Snake/.gitignore
vendored
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Games/Snake/.gitignore
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*.o
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*.d
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Snake
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*.autosave
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32
Games/Snake/Makefile
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Games/Snake/Makefile
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OBJS = \
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SnakeGame.o \
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main.o
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APP = Snake
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STANDARD_FLAGS = -std=c++17 -Wno-sized-deallocation
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WARNING_FLAGS = -Wextra -Wall -Wundef -Wcast-qual -Wwrite-strings -Wimplicit-fallthrough
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FLAVOR_FLAGS = -fno-exceptions -fno-rtti
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OPTIMIZATION_FLAGS = -Os
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INCLUDE_FLAGS = -I../.. -I. -I../../LibC
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DEFINES = -DSERENITY -DSANITIZE_PTRS -DUSERLAND
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CXXFLAGS = -MMD -MP $(WARNING_FLAGS) $(OPTIMIZATION_FLAGS) $(FLAVOR_FLAGS) $(STANDARD_FLAGS) $(INCLUDE_FLAGS) $(DEFINES)
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CXX = i686-pc-serenity-g++
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LD = i686-pc-serenity-g++
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LDFLAGS = -L../../LibC -L../../LibCore -L../../LibGUI
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all: $(APP)
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$(APP): $(OBJS)
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$(LD) -o $(APP) $(LDFLAGS) $(OBJS) -lgui -lcore -lc
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.cpp.o:
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@echo "CXX $<"; $(CXX) $(CXXFLAGS) -o $@ -c $<
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-include $(OBJS:%.o=%.d)
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clean:
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@echo "CLEAN"; rm -f $(APPS) $(OBJS) *.d
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0
Games/Snake/SnakeGame.cpp
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Games/Snake/SnakeGame.cpp
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Games/Snake/SnakeGame.h
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Games/Snake/SnakeGame.h
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#pragma once
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#include <LibGUI/GWidget.h>
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class SnakeGame : public GWidget {
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public:
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explicit SnakeGame(GWidget* parent);
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private:
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virtual void paint_event(GPaintEvent&) override;
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};
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Games/Snake/main.cpp
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Games/Snake/main.cpp
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#include "SnakeGame.h"
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#include <LibGUI/GApplication.h>
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#include <LibGUI/GWindow.h>
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#include <LibGUI/GBoxLayout.h>
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#include <LibGUI/GButton.h>
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#include <LibGUI/GMenu.h>
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#include <LibGUI/GMenuBar.h>
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#include <LibGUI/GAction.h>
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int main(int argc, char** argv)
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{
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GApplication app(argc, argv);
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auto* window = new GWindow;
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window->set_title("Snake");
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window->set_rect(100, 100, 139, 175);
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auto* widget = new GWidget;
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window->set_main_widget(widget);
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widget->set_layout(make<GBoxLayout>(Orientation::Vertical));
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auto* game = new SnakeGame(widget);
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auto menubar = make<GMenuBar>();
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auto app_menu = make<GMenu>("Snake");
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app_menu->add_action(GAction::create("Quit", { Mod_Alt, Key_F4 }, [] (const GAction&) {
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GApplication::the().quit(0);
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return;
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}));
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menubar->add_menu(move(app_menu));
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auto game_menu = make<GMenu>("Game");
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game_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [&] (const GAction&) {
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game->reset();
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}));
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menubar->add_menu(move(game_menu));
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auto help_menu = make<GMenu>("Help");
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help_menu->add_action(GAction::create("About", [] (const GAction&) {
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dbgprintf("FIXME: Implement Help/About\n");
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}));
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menubar->add_menu(move(help_menu));
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app.set_menubar(move(menubar));
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window->show();
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window->set_icon_path("/res/icons/minesweeper/mine.png");
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return app.exec();
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}
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