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LibJS+LibWeb: Replace GlobalObject with Realm in object constructors

No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
This commit is contained in:
Linus Groh 2022-08-16 00:20:49 +01:00
parent 4c300cc5e8
commit ecd163bdf1
315 changed files with 592 additions and 554 deletions

View file

@ -14,6 +14,8 @@ namespace JS {
// 10.4.1.3 BoundFunctionCreate ( targetFunction, boundThis, boundArgs ), https://tc39.es/ecma262/#sec-boundfunctioncreate
ThrowCompletionOr<BoundFunction*> BoundFunction::create(GlobalObject& global_object, FunctionObject& target_function, Value bound_this, Vector<Value> bound_arguments)
{
auto& realm = *global_object.associated_realm();
// 1. Let proto be ? targetFunction.[[GetPrototypeOf]]().
auto* prototype = TRY(target_function.internal_get_prototype_of());
@ -26,14 +28,14 @@ ThrowCompletionOr<BoundFunction*> BoundFunction::create(GlobalObject& global_obj
// 7. Set obj.[[BoundTargetFunction]] to targetFunction.
// 8. Set obj.[[BoundThis]] to boundThis.
// 9. Set obj.[[BoundArguments]] to boundArgs.
auto* object = global_object.heap().allocate<BoundFunction>(global_object, global_object, target_function, bound_this, move(bound_arguments), prototype);
auto* object = global_object.heap().allocate<BoundFunction>(global_object, realm, target_function, bound_this, move(bound_arguments), prototype);
// 10. Return obj.
return object;
}
BoundFunction::BoundFunction(GlobalObject& global_object, FunctionObject& bound_target_function, Value bound_this, Vector<Value> bound_arguments, Object* prototype)
: FunctionObject(global_object, prototype)
BoundFunction::BoundFunction(Realm& realm, FunctionObject& bound_target_function, Value bound_this, Vector<Value> bound_arguments, Object* prototype)
: FunctionObject(realm, prototype)
, m_bound_target_function(&bound_target_function)
, m_bound_this(bound_this)
, m_bound_arguments(move(bound_arguments))