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LibJS+LibWeb: Replace GlobalObject with Realm in object constructors

No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
This commit is contained in:
Linus Groh 2022-08-16 00:20:49 +01:00
parent 4c300cc5e8
commit ecd163bdf1
315 changed files with 592 additions and 554 deletions

View file

@ -15,6 +15,8 @@ namespace JS {
ThrowCompletionOr<GeneratorObject*> GeneratorObject::create(GlobalObject& global_object, Value initial_value, ECMAScriptFunctionObject* generating_function, ExecutionContext execution_context, Bytecode::RegisterWindow frame)
{
auto& realm = *global_object.associated_realm();
// This is "g1.prototype" in figure-2 (https://tc39.es/ecma262/img/figure-2.png)
Value generating_function_prototype;
if (generating_function->kind() == FunctionKind::Async) {
@ -26,14 +28,14 @@ ThrowCompletionOr<GeneratorObject*> GeneratorObject::create(GlobalObject& global
generating_function_prototype = TRY(generating_function->get(global_object.vm().names.prototype));
}
auto* generating_function_prototype_object = TRY(generating_function_prototype.to_object(global_object));
auto object = global_object.heap().allocate<GeneratorObject>(global_object, global_object, *generating_function_prototype_object, move(execution_context));
auto object = global_object.heap().allocate<GeneratorObject>(global_object, realm, *generating_function_prototype_object, move(execution_context));
object->m_generating_function = generating_function;
object->m_frame = move(frame);
object->m_previous_value = initial_value;
return object;
}
GeneratorObject::GeneratorObject(GlobalObject&, Object& prototype, ExecutionContext context)
GeneratorObject::GeneratorObject(Realm&, Object& prototype, ExecutionContext context)
: Object(prototype)
, m_execution_context(move(context))
{