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LibJS+LibWeb: Replace GlobalObject with Realm in object constructors

No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
This commit is contained in:
Linus Groh 2022-08-16 00:20:49 +01:00
parent 4c300cc5e8
commit ecd163bdf1
315 changed files with 592 additions and 554 deletions

View file

@ -36,7 +36,7 @@ NativeFunction* NativeFunction::create(GlobalObject& global_object, Function<Thr
// 7. Set func.[[Extensible]] to true.
// 8. Set func.[[Realm]] to realm.
// 9. Set func.[[InitialName]] to null.
auto* function = global_object.heap().allocate<NativeFunction>(global_object, global_object, move(behaviour), prototype.value(), *realm.value());
auto* function = global_object.heap().allocate<NativeFunction>(global_object, move(behaviour), prototype.value(), *realm.value());
// 10. Perform SetFunctionLength(func, length).
function->set_function_length(length);
@ -53,11 +53,12 @@ NativeFunction* NativeFunction::create(GlobalObject& global_object, Function<Thr
NativeFunction* NativeFunction::create(GlobalObject& global_object, FlyString const& name, Function<ThrowCompletionOr<Value>(VM&, GlobalObject&)> function)
{
return global_object.heap().allocate<NativeFunction>(global_object, name, move(function), *global_object.function_prototype());
auto& realm = *global_object.associated_realm();
return global_object.heap().allocate<NativeFunction>(global_object, name, move(function), *realm.global_object().function_prototype());
}
NativeFunction::NativeFunction(GlobalObject& global_object, Function<ThrowCompletionOr<Value>(VM&, GlobalObject&)> native_function, Object* prototype, Realm& realm)
: FunctionObject(global_object, prototype)
NativeFunction::NativeFunction(Function<ThrowCompletionOr<Value>(VM&, GlobalObject&)> native_function, Object* prototype, Realm& realm)
: FunctionObject(realm, prototype)
, m_native_function(move(native_function))
, m_realm(&realm)
{