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LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
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315 changed files with 592 additions and 554 deletions
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@ -23,7 +23,7 @@ public:
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static NativeFunction* create(GlobalObject&, Function<ThrowCompletionOr<Value>(VM&, GlobalObject&)> behaviour, i32 length, PropertyKey const& name, Optional<Realm*> = {}, Optional<Object*> prototype = {}, Optional<StringView> const& prefix = {});
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static NativeFunction* create(GlobalObject&, FlyString const& name, Function<ThrowCompletionOr<Value>(VM&, GlobalObject&)>);
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NativeFunction(GlobalObject&, Function<ThrowCompletionOr<Value>(VM&, GlobalObject&)>, Object* prototype, Realm& realm);
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NativeFunction(Function<ThrowCompletionOr<Value>(VM&, GlobalObject&)>, Object* prototype, Realm& realm);
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NativeFunction(FlyString name, Function<ThrowCompletionOr<Value>(VM&, GlobalObject&)>, Object& prototype);
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virtual void initialize(GlobalObject&) override { }
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virtual ~NativeFunction() override = default;
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