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LibJS+LibWeb: Replace GlobalObject with Realm in object constructors

No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
This commit is contained in:
Linus Groh 2022-08-16 00:20:49 +01:00
parent 4c300cc5e8
commit ecd163bdf1
315 changed files with 592 additions and 554 deletions

View file

@ -45,15 +45,14 @@ Object::Object(GlobalObjectTag, Realm& realm)
m_shape = heap().allocate_without_global_object<Shape>(realm);
}
Object::Object(ConstructWithoutPrototypeTag, GlobalObject& global_object)
Object::Object(ConstructWithoutPrototypeTag, Realm& realm)
{
VERIFY(global_object.associated_realm());
m_shape = heap().allocate_without_global_object<Shape>(*global_object.associated_realm());
m_shape = heap().allocate_without_global_object<Shape>(realm);
}
Object::Object(GlobalObject& global_object, Object* prototype)
Object::Object(Realm& realm, Object* prototype)
{
m_shape = global_object.empty_object_shape();
m_shape = realm.global_object().empty_object_shape();
if (prototype != nullptr)
set_prototype(prototype);
}