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LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
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315 changed files with 592 additions and 554 deletions
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@ -45,15 +45,14 @@ Object::Object(GlobalObjectTag, Realm& realm)
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m_shape = heap().allocate_without_global_object<Shape>(realm);
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}
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Object::Object(ConstructWithoutPrototypeTag, GlobalObject& global_object)
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Object::Object(ConstructWithoutPrototypeTag, Realm& realm)
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{
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VERIFY(global_object.associated_realm());
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m_shape = heap().allocate_without_global_object<Shape>(*global_object.associated_realm());
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m_shape = heap().allocate_without_global_object<Shape>(realm);
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}
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Object::Object(GlobalObject& global_object, Object* prototype)
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Object::Object(Realm& realm, Object* prototype)
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{
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m_shape = global_object.empty_object_shape();
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m_shape = realm.global_object().empty_object_shape();
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if (prototype != nullptr)
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set_prototype(prototype);
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}
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