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LibJS+LibWeb: Replace GlobalObject with Realm in object constructors

No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
This commit is contained in:
Linus Groh 2022-08-16 00:20:49 +01:00
parent 4c300cc5e8
commit ecd163bdf1
315 changed files with 592 additions and 554 deletions

View file

@ -14,8 +14,8 @@
namespace Web::Bindings {
WebAssemblyInstanceConstructor::WebAssemblyInstanceConstructor(JS::GlobalObject& global_object)
: NativeFunction(*global_object.function_prototype())
WebAssemblyInstanceConstructor::WebAssemblyInstanceConstructor(JS::Realm& realm)
: NativeFunction(*realm.global_object().function_prototype())
{
}
@ -30,12 +30,14 @@ JS::ThrowCompletionOr<JS::Object*> WebAssemblyInstanceConstructor::construct(Fun
{
auto& vm = this->vm();
auto& global_object = this->global_object();
auto& realm = *global_object.associated_realm();
auto* module_argument = TRY(vm.argument(0).to_object(global_object));
if (!is<WebAssemblyModuleObject>(module_argument))
return vm.throw_completion<JS::TypeError>(global_object, JS::ErrorType::NotAnObjectOfType, "WebAssembly.Module");
auto& module_object = static_cast<WebAssemblyModuleObject&>(*module_argument);
auto result = TRY(WebAssemblyObject::instantiate_module(module_object.module(), vm, global_object));
return heap().allocate<WebAssemblyInstanceObject>(global_object, global_object, result);
return heap().allocate<WebAssemblyInstanceObject>(global_object, realm, result);
}
void WebAssemblyInstanceConstructor::initialize(JS::GlobalObject& global_object)