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LibJS+LibWeb: Replace GlobalObject with Realm in object constructors

No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
This commit is contained in:
Linus Groh 2022-08-16 00:20:49 +01:00
parent 4c300cc5e8
commit ecd163bdf1
315 changed files with 592 additions and 554 deletions

View file

@ -23,7 +23,7 @@ class WebAssemblyObject final : public JS::Object {
JS_OBJECT(WebAssemblyObject, JS::Object);
public:
explicit WebAssemblyObject(JS::GlobalObject&);
explicit WebAssemblyObject(JS::Realm&);
virtual void initialize(JS::GlobalObject&) override;
virtual ~WebAssemblyObject() override = default;
@ -69,7 +69,7 @@ class WebAssemblyMemoryObject final : public JS::Object {
JS_OBJECT(WebAssemblyMemoryObject, JS::Object);
public:
explicit WebAssemblyMemoryObject(JS::GlobalObject&, Wasm::MemoryAddress);
WebAssemblyMemoryObject(JS::Realm&, Wasm::MemoryAddress);
virtual ~WebAssemblyMemoryObject() override = default;
auto address() const { return m_address; }