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LibJS: Make Bytecode::Executable GC-allocated
This is a step towards making ExecutionContext easier to allocate.
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13 changed files with 34 additions and 19 deletions
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@ -11,6 +11,7 @@
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#include <LibJS/Bytecode/Instruction.h>
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#include <LibJS/Bytecode/Op.h>
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#include <LibJS/Bytecode/Register.h>
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#include <LibJS/Runtime/VM.h>
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namespace JS::Bytecode {
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@ -21,7 +22,7 @@ Generator::Generator()
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{
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}
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CodeGenerationErrorOr<NonnullRefPtr<Executable>> Generator::generate(ASTNode const& node, FunctionKind enclosing_function_kind)
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CodeGenerationErrorOr<NonnullGCPtr<Executable>> Generator::generate(VM& vm, ASTNode const& node, FunctionKind enclosing_function_kind)
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{
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Generator generator;
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generator.switch_to_basic_block(generator.make_block());
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@ -57,7 +58,7 @@ CodeGenerationErrorOr<NonnullRefPtr<Executable>> Generator::generate(ASTNode con
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else if (is<FunctionExpression>(node))
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is_strict_mode = static_cast<FunctionExpression const&>(node).is_strict_mode();
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auto executable = adopt_ref(*new Executable(
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auto executable = vm.heap().allocate_without_realm<Executable>(
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move(generator.m_identifier_table),
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move(generator.m_string_table),
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move(generator.m_regex_table),
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@ -67,7 +68,7 @@ CodeGenerationErrorOr<NonnullRefPtr<Executable>> Generator::generate(ASTNode con
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generator.m_next_environment_variable_cache,
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generator.m_next_register,
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move(generator.m_root_basic_blocks),
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is_strict_mode));
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is_strict_mode);
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return executable;
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}
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