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Everywhere: Use AK/Math.h if applicable
AK's version should see better inlining behaviors, than the LibM one. We avoid mixed usage for now though. Also clean up some stale math includes and improper floatingpoint usage.
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40 changed files with 116 additions and 156 deletions
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@ -5,9 +5,9 @@
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*/
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#include "SampleWidget.h"
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#include <AK/Math.h>
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#include <LibAudio/Buffer.h>
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#include <LibGUI/Painter.h>
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#include <math.h>
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SampleWidget::SampleWidget()
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{
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@ -34,7 +34,7 @@ void SampleWidget::paint_event(GUI::PaintEvent& event)
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if (m_buffer) {
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int samples_per_pixel = m_buffer->sample_count() / frame_inner_rect().width();
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for (int sample_index = 0; sample_index < m_buffer->sample_count() && (x - x_offset) < frame_inner_rect().width(); ++sample_index) {
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float sample = fabsf((float)m_buffer->samples()[sample_index].left);
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float sample = AK::fabs((float)m_buffer->samples()[sample_index].left);
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sample_max = max(sample, sample_max);
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++count;
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