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Everywhere: Use AK/Math.h if applicable
AK's version should see better inlining behaviors, than the LibM one. We avoid mixed usage for now though. Also clean up some stale math includes and improper floatingpoint usage.
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40 changed files with 116 additions and 156 deletions
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@ -10,12 +10,12 @@
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#include <AK/Debug.h>
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#include <AK/FlyString.h>
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#include <AK/Format.h>
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#include <AK/Math.h>
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#include <AK/Stream.h>
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#include <AK/String.h>
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#include <AK/StringBuilder.h>
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#include <LibCore/File.h>
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#include <LibCore/FileStream.h>
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#include <math.h>
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namespace Audio {
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@ -417,9 +417,9 @@ u32 FlacLoaderPlugin::convert_sample_count_code(u8 sample_count_code)
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return FLAC_BLOCKSIZE_AT_END_OF_HEADER_16;
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}
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if (sample_count_code >= 2 && sample_count_code <= 5) {
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return 576 * pow(2, (sample_count_code - 2));
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return 576 * AK::exp2(sample_count_code - 2);
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}
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return 256 * pow(2, (sample_count_code - 8));
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return 256 * AK::exp2(sample_count_code - 8);
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}
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u32 FlacLoaderPlugin::convert_sample_rate_code(u8 sample_rate_code)
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@ -797,7 +797,7 @@ u64 read_utf8_char(InputStream& input)
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while (((start_byte << length) & 0b10000000) == 0b10000000)
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++length;
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u8 bits_from_start_byte = 8 - (length + 1);
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u8 start_byte_bitmask = pow(2, bits_from_start_byte) - 1;
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u8 start_byte_bitmask = AK::exp2(bits_from_start_byte) - 1;
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character = start_byte_bitmask & start_byte;
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for (u8 i = length; i > 0; --i) {
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input.read(single_byte_buffer);
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