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	LibGL: Implement GL_TEXTURE_LOD_BIAS for texture objects
				
					
				
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					 3 changed files with 10 additions and 2 deletions
				
			
		|  | @ -1,5 +1,6 @@ | |||
| /*
 | ||||
|  * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org> | ||||
|  * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl> | ||||
|  * Copyright (c) 2022, the SerenityOS developers. | ||||
|  * | ||||
|  * SPDX-License-Identifier: BSD-2-Clause | ||||
|  | @ -25,8 +26,12 @@ public: | |||
|     RefPtr<GPU::Image> device_image() { return m_device_image; } | ||||
|     void set_device_image(RefPtr<GPU::Image> image) { m_device_image = image; } | ||||
| 
 | ||||
|     float level_of_detail_bias() const { return m_level_of_detail_bias; } | ||||
|     void set_level_of_detail_bias(float level_of_detail_bias) { m_level_of_detail_bias = level_of_detail_bias; } | ||||
| 
 | ||||
| private: | ||||
|     RefPtr<GPU::Image> m_device_image; | ||||
|     float m_level_of_detail_bias { 0.f }; | ||||
| }; | ||||
| 
 | ||||
| } | ||||
|  |  | |||
|  | @ -588,6 +588,7 @@ void GLContext::gl_tex_parameter(GLenum target, GLenum pname, GLfloat param) | |||
| 
 | ||||
|     // FIXME: implement the remaining parameters. (https://docs.gl/gl2/glTexParameter)
 | ||||
|     RETURN_WITH_ERROR_IF(pname != GL_GENERATE_MIPMAP | ||||
|             && pname != GL_TEXTURE_LOD_BIAS | ||||
|             && pname != GL_TEXTURE_MIN_FILTER | ||||
|             && pname != GL_TEXTURE_MAG_FILTER | ||||
|             && pname != GL_TEXTURE_WRAP_S | ||||
|  | @ -603,6 +604,9 @@ void GLContext::gl_tex_parameter(GLenum target, GLenum pname, GLfloat param) | |||
|         RETURN_WITH_ERROR_IF(param != GL_TRUE && param != GL_FALSE, GL_INVALID_ENUM); | ||||
|         texture_2d->set_generate_mipmaps(param == GL_TRUE); | ||||
|         break; | ||||
|     case GL_TEXTURE_LOD_BIAS: | ||||
|         texture_2d->set_level_of_detail_bias(param); | ||||
|         break; | ||||
|     case GL_TEXTURE_MIN_FILTER: | ||||
|         RETURN_WITH_ERROR_IF(!(param == GL_NEAREST | ||||
|                                  || param == GL_LINEAR | ||||
|  | @ -733,7 +737,7 @@ void GLContext::sync_device_sampler_config() | |||
|         auto texture_2d = texture_unit.texture_2d_target_texture(); | ||||
|         VERIFY(!texture_2d.is_null()); | ||||
|         config.bound_image = texture_2d->device_image(); | ||||
|         config.level_of_detail_bias = texture_unit.level_of_detail_bias(); | ||||
|         config.level_of_detail_bias = texture_2d->level_of_detail_bias() + texture_unit.level_of_detail_bias(); | ||||
| 
 | ||||
|         auto const& sampler = texture_2d->sampler(); | ||||
| 
 | ||||
|  |  | |||
|  | @ -134,7 +134,6 @@ Vector4<AK::SIMD::f32x4> Sampler::sample_2d(Vector2<AK::SIMD::f32x4> const& uv) | |||
|     if (m_config.mipmap_filter == GPU::MipMapFilter::None) | ||||
|         return sample_2d_lod(uv, expand4(base_level), m_config.texture_min_filter); | ||||
| 
 | ||||
|     // FIXME: add texture-level support for GL_TEXTURE_LOD_BIAS; below is only texture unit-level
 | ||||
|     auto texture_lod_bias = AK::clamp(m_config.level_of_detail_bias, -MAX_TEXTURE_LOD_BIAS, MAX_TEXTURE_LOD_BIAS); | ||||
|     // FIXME: Instead of clamping to num_levels - 1, actually make the max mipmap level configurable with glTexParameteri(GL_TEXTURE_MAX_LEVEL, max_level)
 | ||||
|     auto min_level = expand4(static_cast<float>(base_level)); | ||||
|  |  | |||
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	 Jelle Raaijmakers
						Jelle Raaijmakers