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LibGL: Implement GL_TEXTURE_LOD_BIAS for texture objects

This commit is contained in:
Jelle Raaijmakers 2022-09-13 10:19:14 +02:00 committed by Andreas Kling
parent 59fc2a4aad
commit eda1ffba73
3 changed files with 10 additions and 2 deletions

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
@ -25,8 +26,12 @@ public:
RefPtr<GPU::Image> device_image() { return m_device_image; }
void set_device_image(RefPtr<GPU::Image> image) { m_device_image = image; }
float level_of_detail_bias() const { return m_level_of_detail_bias; }
void set_level_of_detail_bias(float level_of_detail_bias) { m_level_of_detail_bias = level_of_detail_bias; }
private:
RefPtr<GPU::Image> m_device_image;
float m_level_of_detail_bias { 0.f };
};
}