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LibGL: Implement GL_TEXTURE_LOD_BIAS for texture objects

This commit is contained in:
Jelle Raaijmakers 2022-09-13 10:19:14 +02:00 committed by Andreas Kling
parent 59fc2a4aad
commit eda1ffba73
3 changed files with 10 additions and 2 deletions

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@ -134,7 +134,6 @@ Vector4<AK::SIMD::f32x4> Sampler::sample_2d(Vector2<AK::SIMD::f32x4> const& uv)
if (m_config.mipmap_filter == GPU::MipMapFilter::None)
return sample_2d_lod(uv, expand4(base_level), m_config.texture_min_filter);
// FIXME: add texture-level support for GL_TEXTURE_LOD_BIAS; below is only texture unit-level
auto texture_lod_bias = AK::clamp(m_config.level_of_detail_bias, -MAX_TEXTURE_LOD_BIAS, MAX_TEXTURE_LOD_BIAS);
// FIXME: Instead of clamping to num_levels - 1, actually make the max mipmap level configurable with glTexParameteri(GL_TEXTURE_MAX_LEVEL, max_level)
auto min_level = expand4(static_cast<float>(base_level));