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LibWeb: Use glyph run to store text paint command in RecordingPainter
Representing a text run panting command as a vector of glyphs, rather than as a string simplifies collecting of unique glyphs which is a prerequisite for `prepare_glyphs_texture()` call.
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6 changed files with 23 additions and 17 deletions
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@ -14,7 +14,7 @@ namespace Web::Painting {
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class PaintingCommandExecutorGPU : public PaintingCommandExecutor {
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public:
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CommandResult draw_text_run(Color const&, Gfx::IntPoint const& baseline_start, String const& string, Gfx::Font const& font) override;
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CommandResult draw_glyph_run(Vector<Gfx::DrawGlyphOrEmoji> const& glyph_run, Color const&) override;
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CommandResult draw_text(Gfx::IntRect const& rect, String const& raw_text, Gfx::TextAlignment alignment, Color const&, Gfx::TextElision, Gfx::TextWrapping, Optional<NonnullRefPtr<Gfx::Font>> const&) override;
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CommandResult fill_rect(Gfx::IntRect const& rect, Color const&) override;
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CommandResult draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, float opacity, Gfx::Painter::ScalingMode scaling_mode) override;
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