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LibGL: Stop unnecessarily casting to float

If the `GLContext`'s internal state uses a `float`, it makes no sense
casting to and from `double`s.
This commit is contained in:
Jelle Raaijmakers 2023-01-01 21:11:20 +01:00 committed by Andreas Kling
parent 474f9e9c69
commit ee4039caf8
5 changed files with 21 additions and 26 deletions

View file

@ -110,9 +110,9 @@ public:
void gl_begin(GLenum mode);
void gl_clear(GLbitfield mask);
void gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void gl_clear_depth(GLdouble depth);
void gl_clear_depth(GLfloat depth);
void gl_clear_stencil(GLint s);
void gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a);
void gl_color(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
void gl_delete_textures(GLsizei n, GLuint const* textures);
void gl_end();
void gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
@ -127,9 +127,9 @@ public:
void gl_pop_matrix();
void gl_mult_matrix(FloatMatrix4x4 const& matrix);
void gl_rotate(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void gl_scale(GLdouble x, GLdouble y, GLdouble z);
void gl_translate(GLdouble x, GLdouble y, GLdouble z);
void gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void gl_scale(GLfloat x, GLfloat y, GLfloat z);
void gl_translate(GLfloat x, GLfloat y, GLfloat z);
void gl_vertex(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height);
void gl_enable(GLenum);
void gl_disable(GLenum);