1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-26 07:27:45 +00:00

LibWeb: Resolve text shadows in LayoutState::commit()

Rather than resolving the text-shadow each time painting commands are
recorded, we can resolve it once during the layout commit and save the
resolved values in paintable fragments. This is also step towards
getting rid of layout node pointer in paintable fragment.
This commit is contained in:
Aliaksandr Kalenik 2024-01-13 10:38:07 +01:00 committed by Andreas Kling
parent c3059701b0
commit ee5d66c5d5
4 changed files with 32 additions and 18 deletions

View file

@ -357,6 +357,29 @@ void LayoutState::resolve_box_shadow_data()
}
}
void LayoutState::resolve_text_shadows(Vector<Painting::PaintableWithLines&> const& paintables_with_lines)
{
for (auto const& paintable_with_lines : paintables_with_lines) {
for (auto const& fragment : paintable_with_lines.fragments()) {
auto const& text_shadow = fragment.m_layout_node->computed_values().text_shadow();
if (!text_shadow.is_empty()) {
Vector<Painting::ShadowData> resolved_shadow_data;
resolved_shadow_data.ensure_capacity(text_shadow.size());
for (auto const& layer : text_shadow) {
resolved_shadow_data.empend(
layer.color,
layer.offset_x.to_px(paintable_with_lines.layout_node()),
layer.offset_y.to_px(paintable_with_lines.layout_node()),
layer.blur_radius.to_px(paintable_with_lines.layout_node()),
layer.spread_distance.to_px(paintable_with_lines.layout_node()),
Painting::ShadowPlacement::Outer);
}
const_cast<Painting::PaintableFragment&>(fragment).set_shadows(move(resolved_shadow_data));
}
}
}
}
void LayoutState::commit(Box& root)
{
// Only the top-level LayoutState should ever be committed.
@ -452,6 +475,7 @@ void LayoutState::commit(Box& root)
resolve_border_radii();
resolve_box_shadow_data();
resolve_text_shadows(paintables_with_lines);
for (auto& it : used_values_per_layout_node) {
auto& used_values = *it.value;

View file

@ -188,6 +188,7 @@ private:
void resolve_relative_positions(Vector<Painting::PaintableWithLines&> const&);
void resolve_border_radii();
void resolve_box_shadow_data();
void resolve_text_shadows(Vector<Painting::PaintableWithLines&> const& paintables_with_lines);
};
}

View file

@ -662,24 +662,7 @@ void PaintableWithLines::paint(PaintContext& context, PaintPhase phase) const
for (auto& fragment : fragments()) {
if (fragment.contained_by_inline_node())
continue;
if (is<Layout::TextNode>(fragment.layout_node())) {
auto& text_shadow = fragment.layout_node().computed_values().text_shadow();
if (!text_shadow.is_empty()) {
Vector<ShadowData> resolved_shadow_data;
resolved_shadow_data.ensure_capacity(text_shadow.size());
for (auto const& layer : text_shadow) {
resolved_shadow_data.empend(
layer.color,
layer.offset_x.to_px(layout_box()),
layer.offset_y.to_px(layout_box()),
layer.blur_radius.to_px(layout_box()),
layer.spread_distance.to_px(layout_box()),
ShadowPlacement::Outer);
}
context.recording_painter().set_font(fragment.layout_node().first_available_font());
paint_text_shadow(context, fragment, resolved_shadow_data);
}
}
paint_text_shadow(context, fragment, fragment.shadows());
}
}

View file

@ -14,6 +14,8 @@
namespace Web::Painting {
class PaintableFragment {
friend struct Layout::LayoutState;
public:
explicit PaintableFragment(Layout::LineBoxFragment const&);
@ -30,6 +32,9 @@ public:
BorderRadiiData const& border_radii_data() const { return m_border_radii_data; }
void set_border_radii_data(BorderRadiiData const& border_radii_data) { m_border_radii_data = border_radii_data; }
Vector<ShadowData> const& shadows() const { return m_shadows; }
void set_shadows(Vector<ShadowData>&& shadows) { m_shadows = shadows; }
CSSPixelRect const absolute_rect() const;
Vector<Gfx::DrawGlyphOrEmoji> const& glyph_run() const { return m_glyph_run; }
@ -53,6 +58,7 @@ private:
int m_length;
Painting::BorderRadiiData m_border_radii_data;
Vector<Gfx::DrawGlyphOrEmoji> m_glyph_run;
Vector<ShadowData> m_shadows;
bool m_contained_by_inline_node { false };
};