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https://github.com/RGBCube/serenity
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LibWeb: Resolve text shadows in LayoutState::commit()
Rather than resolving the text-shadow each time painting commands are recorded, we can resolve it once during the layout commit and save the resolved values in paintable fragments. This is also step towards getting rid of layout node pointer in paintable fragment.
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parent
c3059701b0
commit
ee5d66c5d5
4 changed files with 32 additions and 18 deletions
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@ -357,6 +357,29 @@ void LayoutState::resolve_box_shadow_data()
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}
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}
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void LayoutState::resolve_text_shadows(Vector<Painting::PaintableWithLines&> const& paintables_with_lines)
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{
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for (auto const& paintable_with_lines : paintables_with_lines) {
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for (auto const& fragment : paintable_with_lines.fragments()) {
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auto const& text_shadow = fragment.m_layout_node->computed_values().text_shadow();
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if (!text_shadow.is_empty()) {
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Vector<Painting::ShadowData> resolved_shadow_data;
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resolved_shadow_data.ensure_capacity(text_shadow.size());
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for (auto const& layer : text_shadow) {
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resolved_shadow_data.empend(
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layer.color,
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layer.offset_x.to_px(paintable_with_lines.layout_node()),
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layer.offset_y.to_px(paintable_with_lines.layout_node()),
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layer.blur_radius.to_px(paintable_with_lines.layout_node()),
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layer.spread_distance.to_px(paintable_with_lines.layout_node()),
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Painting::ShadowPlacement::Outer);
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}
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const_cast<Painting::PaintableFragment&>(fragment).set_shadows(move(resolved_shadow_data));
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}
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}
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}
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}
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void LayoutState::commit(Box& root)
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{
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// Only the top-level LayoutState should ever be committed.
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@ -452,6 +475,7 @@ void LayoutState::commit(Box& root)
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resolve_border_radii();
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resolve_box_shadow_data();
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resolve_text_shadows(paintables_with_lines);
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for (auto& it : used_values_per_layout_node) {
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auto& used_values = *it.value;
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@ -188,6 +188,7 @@ private:
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void resolve_relative_positions(Vector<Painting::PaintableWithLines&> const&);
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void resolve_border_radii();
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void resolve_box_shadow_data();
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void resolve_text_shadows(Vector<Painting::PaintableWithLines&> const& paintables_with_lines);
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};
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}
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@ -662,24 +662,7 @@ void PaintableWithLines::paint(PaintContext& context, PaintPhase phase) const
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for (auto& fragment : fragments()) {
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if (fragment.contained_by_inline_node())
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continue;
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if (is<Layout::TextNode>(fragment.layout_node())) {
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auto& text_shadow = fragment.layout_node().computed_values().text_shadow();
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if (!text_shadow.is_empty()) {
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Vector<ShadowData> resolved_shadow_data;
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resolved_shadow_data.ensure_capacity(text_shadow.size());
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for (auto const& layer : text_shadow) {
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resolved_shadow_data.empend(
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layer.color,
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layer.offset_x.to_px(layout_box()),
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layer.offset_y.to_px(layout_box()),
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layer.blur_radius.to_px(layout_box()),
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layer.spread_distance.to_px(layout_box()),
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ShadowPlacement::Outer);
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}
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context.recording_painter().set_font(fragment.layout_node().first_available_font());
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paint_text_shadow(context, fragment, resolved_shadow_data);
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}
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}
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paint_text_shadow(context, fragment, fragment.shadows());
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}
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}
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@ -14,6 +14,8 @@
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namespace Web::Painting {
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class PaintableFragment {
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friend struct Layout::LayoutState;
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public:
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explicit PaintableFragment(Layout::LineBoxFragment const&);
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@ -30,6 +32,9 @@ public:
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BorderRadiiData const& border_radii_data() const { return m_border_radii_data; }
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void set_border_radii_data(BorderRadiiData const& border_radii_data) { m_border_radii_data = border_radii_data; }
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Vector<ShadowData> const& shadows() const { return m_shadows; }
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void set_shadows(Vector<ShadowData>&& shadows) { m_shadows = shadows; }
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CSSPixelRect const absolute_rect() const;
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Vector<Gfx::DrawGlyphOrEmoji> const& glyph_run() const { return m_glyph_run; }
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@ -53,6 +58,7 @@ private:
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int m_length;
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Painting::BorderRadiiData m_border_radii_data;
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Vector<Gfx::DrawGlyphOrEmoji> m_glyph_run;
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Vector<ShadowData> m_shadows;
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bool m_contained_by_inline_node { false };
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};
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