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LibGL: Implement glRotated
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2 changed files with 6 additions and 0 deletions
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@ -479,6 +479,7 @@ GLAPI void glPushMatrix();
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GLAPI void glPopMatrix();
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GLAPI void glPopMatrix();
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GLAPI void glMultMatrixd(GLdouble const* matrix);
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GLAPI void glMultMatrixd(GLdouble const* matrix);
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GLAPI void glMultMatrixf(GLfloat const* matrix);
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GLAPI void glMultMatrixf(GLfloat const* matrix);
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GLAPI void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
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GLAPI void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glScaled(GLdouble x, GLdouble y, GLdouble z);
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GLAPI void glScaled(GLdouble x, GLdouble y, GLdouble z);
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GLAPI void glScalef(GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glScalef(GLfloat x, GLfloat y, GLfloat z);
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@ -112,6 +112,11 @@ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdou
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g_gl_context->gl_ortho(left, right, bottom, top, nearVal, farVal);
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g_gl_context->gl_ortho(left, right, bottom, top, nearVal, farVal);
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}
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}
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void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
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{
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g_gl_context->gl_rotate(angle, x, y, z);
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}
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void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
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void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
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{
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{
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g_gl_context->gl_rotate(angle, x, y, z);
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g_gl_context->gl_rotate(angle, x, y, z);
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