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LibGL: Implement glHint()
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parent
2a16c8bdb8
commit
eed0bcaf42
5 changed files with 55 additions and 3 deletions
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@ -979,6 +979,36 @@ void SoftwareGLContext::gl_alpha_func(GLenum func, GLclampf ref)
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m_rasterizer.set_options(options);
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}
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void SoftwareGLContext::gl_hint(GLenum target, GLenum mode)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_hint, target, mode);
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if (m_in_draw_state) {
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m_error = GL_INVALID_OPERATION;
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return;
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}
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if (target != GL_PERSPECTIVE_CORRECTION_HINT
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&& target != GL_POINT_SMOOTH_HINT
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&& target != GL_LINE_SMOOTH_HINT
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&& target != GL_POLYGON_SMOOTH_HINT
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&& target != GL_FOG_HINT
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&& target != GL_GENERATE_MIPMAP_HINT
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&& target != GL_TEXTURE_COMPRESSION_HINT) {
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m_error = GL_INVALID_ENUM;
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return;
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}
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if (mode != GL_DONT_CARE
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&& mode != GL_FASTEST
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&& mode != GL_NICEST) {
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m_error = GL_INVALID_ENUM;
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return;
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}
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// According to the spec implementors are free to ignore glHint. So we do.
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}
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void SoftwareGLContext::present()
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{
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m_rasterizer.blit_to(*m_frontbuffer);
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