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WindowServer+LibGUI: Expose raw scroll wheel values to applications
This is useful, for instance, in games in which you can switch held items using the scroll wheel. In order to implement this, they previously would have to either add a hard-coded division by 4, or look up your mouse settings to adjust correctly. This commit adds an MouseEvent.wheel_raw_delta_x() and MouseEvent.wheel_raw_delta_y().
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parent
148f8169a4
commit
eeeaf410fb
11 changed files with 49 additions and 33 deletions
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@ -6,11 +6,11 @@ endpoint WindowClient
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fast_greet(Vector<Gfx::IntRect> screen_rects, u32 main_screen_index, u32 workspace_rows, u32 workspace_columns, Core::AnonymousBuffer theme_buffer, String default_font_query, String fixed_width_font_query, i32 client_id) =|
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paint(i32 window_id, Gfx::IntSize window_size, Vector<Gfx::IntRect> rects) =|
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mouse_move(i32 window_id, Gfx::IntPoint mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, bool is_drag, Vector<String> mime_types) =|
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mouse_down(i32 window_id, Gfx::IntPoint mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y) =|
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mouse_double_click(i32 window_id, Gfx::IntPoint mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y) =|
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mouse_up(i32 window_id, Gfx::IntPoint mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y) =|
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mouse_wheel(i32 window_id, Gfx::IntPoint mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y) =|
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mouse_move(i32 window_id, Gfx::IntPoint mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y, bool is_drag, Vector<String> mime_types) =|
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mouse_down(i32 window_id, Gfx::IntPoint mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y) =|
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mouse_double_click(i32 window_id, Gfx::IntPoint mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y) =|
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mouse_up(i32 window_id, Gfx::IntPoint mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y) =|
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mouse_wheel(i32 window_id, Gfx::IntPoint mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y) =|
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window_entered(i32 window_id) =|
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window_left(i32 window_id) =|
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window_input_entered(i32 window_id) =|
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