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Solitaire: Refactor CardStack layout code

This commit is contained in:
Till Mayer 2020-10-26 19:34:46 +01:00 committed by Andreas Kling
parent 4bc8768737
commit ef458f7b66
6 changed files with 64 additions and 52 deletions

View file

@ -37,19 +37,19 @@ SolitaireWidget::SolitaireWidget(GUI::Window& window, Function<void(uint32_t)>&&
{
set_fill_with_background_color(false);
m_stacks[Stock] = CardStack({ 10, 10 }, CardStack::Type::Stock, 2, 1, 8);
m_stacks[Waste] = CardStack({ 10 + Card::width + 10, 10 }, CardStack::Type::Waste, 2, 1, 8);
m_stacks[Foundation4] = CardStack({ SolitaireWidget::width - Card::width - 10, 10 }, CardStack::Type::Foundation, 2, 1, 4);
m_stacks[Foundation3] = CardStack({ SolitaireWidget::width - 2 * Card::width - 20, 10 }, CardStack::Type::Foundation, 2, 1, 4);
m_stacks[Foundation2] = CardStack({ SolitaireWidget::width - 3 * Card::width - 30, 10 }, CardStack::Type::Foundation, 2, 1, 4);
m_stacks[Foundation1] = CardStack({ SolitaireWidget::width - 4 * Card::width - 40, 10 }, CardStack::Type::Foundation, 2, 1, 4);
m_stacks[Pile1] = CardStack({ 10, 10 + Card::height + 10 }, CardStack::Type::Normal, 0, 15);
m_stacks[Pile2] = CardStack({ 10 + Card::width + 10, 10 + Card::height + 10 }, CardStack::Type::Normal, 0, 15);
m_stacks[Pile3] = CardStack({ 10 + 2 * Card::width + 20, 10 + Card::height + 10 }, CardStack::Type::Normal, 0, 15);
m_stacks[Pile4] = CardStack({ 10 + 3 * Card::width + 30, 10 + Card::height + 10 }, CardStack::Type::Normal, 0, 15);
m_stacks[Pile5] = CardStack({ 10 + 4 * Card::width + 40, 10 + Card::height + 10 }, CardStack::Type::Normal, 0, 15);
m_stacks[Pile6] = CardStack({ 10 + 5 * Card::width + 50, 10 + Card::height + 10 }, CardStack::Type::Normal, 0, 15);
m_stacks[Pile7] = CardStack({ 10 + 6 * Card::width + 60, 10 + Card::height + 10 }, CardStack::Type::Normal, 0, 15);
m_stacks[Stock] = CardStack({ 10, 10 }, CardStack::Type::Stock);
m_stacks[Waste] = CardStack({ 10 + Card::width + 10, 10 }, CardStack::Type::Waste);
m_stacks[Foundation4] = CardStack({ SolitaireWidget::width - Card::width - 10, 10 }, CardStack::Type::Foundation);
m_stacks[Foundation3] = CardStack({ SolitaireWidget::width - 2 * Card::width - 20, 10 }, CardStack::Type::Foundation);
m_stacks[Foundation2] = CardStack({ SolitaireWidget::width - 3 * Card::width - 30, 10 }, CardStack::Type::Foundation);
m_stacks[Foundation1] = CardStack({ SolitaireWidget::width - 4 * Card::width - 40, 10 }, CardStack::Type::Foundation);
m_stacks[Pile1] = CardStack({ 10, 10 + Card::height + 10 }, CardStack::Type::Normal);
m_stacks[Pile2] = CardStack({ 10 + Card::width + 10, 10 + Card::height + 10 }, CardStack::Type::Normal);
m_stacks[Pile3] = CardStack({ 10 + 2 * Card::width + 20, 10 + Card::height + 10 }, CardStack::Type::Normal);
m_stacks[Pile4] = CardStack({ 10 + 3 * Card::width + 30, 10 + Card::height + 10 }, CardStack::Type::Normal);
m_stacks[Pile5] = CardStack({ 10 + 4 * Card::width + 40, 10 + Card::height + 10 }, CardStack::Type::Normal);
m_stacks[Pile6] = CardStack({ 10 + 5 * Card::width + 50, 10 + Card::height + 10 }, CardStack::Type::Normal);
m_stacks[Pile7] = CardStack({ 10 + 6 * Card::width + 60, 10 + Card::height + 10 }, CardStack::Type::Normal);
m_timer = Core::Timer::construct(1000 / 60, [&]() { tick(window); });
m_timer->stop();
@ -66,7 +66,7 @@ static float rand_float()
static void make_pile(NonnullRefPtrVector<Card>& cards, CardStack& stack, uint8_t count)
{
for (int i = 1; i < count; ++i) {
for (uint8_t i = 1; i < count; ++i) {
auto card = cards.take_last();
card->set_upside_down(true);
stack.push(card);
@ -81,10 +81,9 @@ void SolitaireWidget::tick(GUI::Window& window)
return;
if (m_game_over_animation) {
if (m_animation.card()->position().x() > SolitaireWidget::width
|| m_animation.card()->rect().right() < 0) {
ASSERT(!m_animation.card().is_null());
if (m_animation.card()->position().x() > SolitaireWidget::width || m_animation.card()->rect().right() < 0)
create_new_animation_card();
}
m_animation.tick();
}
@ -141,7 +140,7 @@ void SolitaireWidget::setup()
}
srand(time(nullptr));
for (int i = 0; i < 200; ++i)
for (uint8_t i = 0; i < 200; ++i)
cards.append(cards.take(rand() % cards.size()));
make_pile(cards, stack(Pile1), 1);
@ -415,7 +414,7 @@ void SolitaireWidget::paint_event(GUI::PaintEvent& event)
focused_card.save_old_position();
}
}
} else if (m_animation.card() != nullptr)
} else if (!m_animation.card().is_null())
m_animation.card()->draw(painter);
m_repaint_all = true;