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LibGL: Implement glColor4(ub,f)v
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2 changed files with 24 additions and 0 deletions
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@ -74,6 +74,10 @@ GLAPI void glBegin(GLenum mode);
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GLAPI void glClear(GLbitfield mask);
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GLAPI void glClear(GLbitfield mask);
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GLAPI void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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GLAPI void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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GLAPI void glColor3f(GLfloat r, GLfloat g, GLfloat b);
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GLAPI void glColor3f(GLfloat r, GLfloat g, GLfloat b);
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GLAPI void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
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GLAPI void glColor4fv(const GLfloat* v);
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GLAPI void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
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GLAPI void glColor4ubv(const GLubyte* v);
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GLAPI void glEnd();
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GLAPI void glEnd();
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GLAPI void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
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GLAPI void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
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GLAPI GLenum glGetError();
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GLAPI GLenum glGetError();
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@ -14,3 +14,23 @@ void glColor3f(GLfloat r, GLfloat g, GLfloat b)
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{
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{
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g_gl_context->gl_color(r, g, b, 1.0);
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g_gl_context->gl_color(r, g, b, 1.0);
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}
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}
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void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
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{
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g_gl_context->gl_color(r, g, b, a);
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}
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void glColor4fv(const GLfloat* v)
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{
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g_gl_context->gl_color(v[0], v[1], v[2], v[3]);
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}
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void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a)
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{
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g_gl_context->gl_color(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
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}
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void glColor4ubv(const GLubyte* v)
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{
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g_gl_context->gl_color(v[0] / 255.0f, v[1] / 255.0f, v[2] / 255.0f, v[3] / 255.0f);
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}
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