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LibWeb: Make hit testing return a { paintable, offset }

Everything related to hit testing is better off using the painting tree.
The thing being mousemoved over is a paintable, so let's hand that out
directly instead of the corresponding layout node.
This commit is contained in:
Andreas Kling 2022-03-10 22:58:19 +01:00
parent cb0c5390ff
commit f017c1c064
5 changed files with 46 additions and 49 deletions

View file

@ -124,11 +124,8 @@ bool EventHandler::handle_mousewheel(const Gfx::IntPoint& position, unsigned int
// FIXME: Support wheel events in nested browsing contexts.
auto result = layout_root()->hit_test(position, Layout::HitTestType::Exact);
if (result.layout_node
&& result.layout_node->paintable()
&& result.layout_node->paintable()->handle_mousewheel({}, position, buttons, modifiers, wheel_delta_x, wheel_delta_y)) {
if (result.paintable && result.paintable->handle_mousewheel({}, position, buttons, modifiers, wheel_delta_x, wheel_delta_y))
return true;
}
if (auto* page = m_browsing_context.page()) {
page->client().page_did_request_scroll(wheel_delta_x * 20, wheel_delta_y * 20);
@ -152,8 +149,8 @@ bool EventHandler::handle_mouseup(const Gfx::IntPoint& position, unsigned button
auto result = layout_root()->hit_test(position, Layout::HitTestType::Exact);
if (result.layout_node && result.layout_node->paintable() && result.layout_node->paintable()->wants_mouse_events()) {
result.layout_node->paintable()->handle_mouseup({}, position, button, modifiers);
if (result.paintable && result.paintable->wants_mouse_events()) {
result.paintable->handle_mouseup({}, position, button, modifiers);
// Things may have changed as a consequence of Layout::Node::handle_mouseup(). Hit test again.
if (!layout_root())
@ -161,14 +158,14 @@ bool EventHandler::handle_mouseup(const Gfx::IntPoint& position, unsigned button
result = layout_root()->hit_test(position, Layout::HitTestType::Exact);
}
if (result.layout_node && result.layout_node->dom_node()) {
RefPtr<DOM::Node> node = result.layout_node->dom_node();
if (result.paintable && result.paintable->layout_node().dom_node()) {
RefPtr<DOM::Node> node = result.paintable->layout_node().dom_node();
if (is<HTML::HTMLIFrameElement>(*node)) {
if (auto* nested_browsing_context = static_cast<HTML::HTMLIFrameElement&>(*node).nested_browsing_context())
return nested_browsing_context->event_handler().handle_mouseup(position.translated(compute_mouse_event_offset({}, *result.layout_node)), button, modifiers);
return nested_browsing_context->event_handler().handle_mouseup(position.translated(compute_mouse_event_offset({}, result.paintable->layout_node())), button, modifiers);
return false;
}
auto offset = compute_mouse_event_offset(position, *result.layout_node);
auto offset = compute_mouse_event_offset(position, result.paintable->layout_node());
node->dispatch_event(UIEvents::MouseEvent::create(UIEvents::EventNames::mouseup, offset.x(), offset.y(), position.x(), position.y()));
handled_event = true;
@ -198,19 +195,19 @@ bool EventHandler::handle_mousedown(const Gfx::IntPoint& position, unsigned butt
{
// TODO: Allow selecting element behind if one on top has pointer-events set to none.
auto result = layout_root()->hit_test(position, Layout::HitTestType::Exact);
if (!result.layout_node)
if (!result.paintable)
return false;
auto pointer_events = result.layout_node->computed_values().pointer_events();
auto pointer_events = result.paintable->computed_values().pointer_events();
// FIXME: Handle other values for pointer-events.
if (pointer_events == CSS::PointerEvents::None)
return false;
node = result.layout_node->dom_node();
node = result.paintable->layout_node().dom_node();
document->set_hovered_node(node);
if (result.layout_node->paintable() && result.layout_node->paintable()->wants_mouse_events()) {
result.layout_node->paintable()->handle_mousedown({}, position, button, modifiers);
if (result.paintable->wants_mouse_events()) {
result.paintable->handle_mousedown({}, position, button, modifiers);
return true;
}
@ -219,14 +216,14 @@ bool EventHandler::handle_mousedown(const Gfx::IntPoint& position, unsigned butt
if (is<HTML::HTMLIFrameElement>(*node)) {
if (auto* nested_browsing_context = static_cast<HTML::HTMLIFrameElement&>(*node).nested_browsing_context())
return nested_browsing_context->event_handler().handle_mousedown(position.translated(compute_mouse_event_offset({}, *result.layout_node)), button, modifiers);
return nested_browsing_context->event_handler().handle_mousedown(position.translated(compute_mouse_event_offset({}, result.paintable->layout_node())), button, modifiers);
return false;
}
if (auto* page = m_browsing_context.page())
page->set_focused_browsing_context({}, m_browsing_context);
auto offset = compute_mouse_event_offset(position, *result.layout_node);
auto offset = compute_mouse_event_offset(position, result.paintable->layout_node());
m_mousedown_target = node;
node->dispatch_event(UIEvents::MouseEvent::create(UIEvents::EventNames::mousedown, offset.x(), offset.y(), position.x(), position.y()));
}
@ -272,7 +269,7 @@ bool EventHandler::handle_mousedown(const Gfx::IntPoint& position, unsigned butt
} else {
if (button == GUI::MouseButton::Primary) {
auto result = layout_root()->hit_test(position, Layout::HitTestType::TextCursor);
if (result.layout_node && result.layout_node->dom_node()) {
if (result.paintable && result.paintable->layout_node().dom_node()) {
// See if we want to focus something.
bool did_focus_something = false;
@ -287,8 +284,8 @@ bool EventHandler::handle_mousedown(const Gfx::IntPoint& position, unsigned butt
// If we didn't focus anything, place the document text cursor at the mouse position.
// FIXME: This is all rather strange. Find a better solution.
if (!did_focus_something) {
m_browsing_context.set_cursor_position(DOM::Position(*result.layout_node->dom_node(), result.index_in_node));
layout_root()->set_selection({ { result.layout_node, result.index_in_node }, {} });
m_browsing_context.set_cursor_position(DOM::Position(*result.paintable->layout_node().dom_node(), result.index_in_node));
layout_root()->set_selection({ { result.paintable->layout_node(), result.index_in_node }, {} });
m_in_mouse_selection = true;
}
}
@ -317,25 +314,25 @@ bool EventHandler::handle_mousemove(const Gfx::IntPoint& position, unsigned butt
Gfx::StandardCursor hovered_node_cursor = Gfx::StandardCursor::None;
auto result = layout_root()->hit_test(position, Layout::HitTestType::Exact);
const HTML::HTMLAnchorElement* hovered_link_element = nullptr;
if (result.layout_node) {
if (result.layout_node->paintable() && result.layout_node->paintable()->wants_mouse_events()) {
document.set_hovered_node(result.layout_node->dom_node());
result.layout_node->paintable()->handle_mousemove({}, position, buttons, modifiers);
if (result.paintable) {
if (result.paintable->wants_mouse_events()) {
document.set_hovered_node(result.paintable->layout_node().dom_node());
result.paintable->handle_mousemove({}, position, buttons, modifiers);
// FIXME: It feels a bit aggressive to always update the cursor like this.
if (auto* page = m_browsing_context.page())
page->client().page_did_request_cursor_change(Gfx::StandardCursor::None);
return true;
}
RefPtr<DOM::Node> node = result.layout_node->dom_node();
RefPtr<DOM::Node> node = result.paintable->layout_node().dom_node();
if (node && is<HTML::HTMLIFrameElement>(*node)) {
if (auto* nested_browsing_context = static_cast<HTML::HTMLIFrameElement&>(*node).nested_browsing_context())
return nested_browsing_context->event_handler().handle_mousemove(position.translated(compute_mouse_event_offset({}, *result.layout_node)), buttons, modifiers);
return nested_browsing_context->event_handler().handle_mousemove(position.translated(compute_mouse_event_offset({}, result.paintable->layout_node())), buttons, modifiers);
return false;
}
auto pointer_events = result.layout_node->computed_values().pointer_events();
auto pointer_events = result.paintable->computed_values().pointer_events();
// FIXME: Handle other values for pointer-events.
if (pointer_events == CSS::PointerEvents::None)
return false;
@ -348,20 +345,20 @@ bool EventHandler::handle_mousemove(const Gfx::IntPoint& position, unsigned butt
is_hovering_link = true;
if (node->is_text()) {
auto cursor = result.layout_node->computed_values().cursor();
auto cursor = result.paintable->computed_values().cursor();
if (cursor == CSS::Cursor::Auto)
hovered_node_cursor = Gfx::StandardCursor::IBeam;
else
hovered_node_cursor = cursor_css_to_gfx(cursor);
} else if (node->is_element()) {
auto cursor = result.layout_node->computed_values().cursor();
auto cursor = result.paintable->computed_values().cursor();
if (cursor == CSS::Cursor::Auto)
hovered_node_cursor = Gfx::StandardCursor::Arrow;
else
hovered_node_cursor = cursor_css_to_gfx(cursor);
}
auto offset = compute_mouse_event_offset(position, *result.layout_node);
auto offset = compute_mouse_event_offset(position, result.paintable->layout_node());
node->dispatch_event(UIEvents::MouseEvent::create(UIEvents::EventNames::mousemove, offset.x(), offset.y(), position.x(), position.y()));
// NOTE: Dispatching an event may have disturbed the world.
if (!layout_root() || layout_root() != node->document().layout_node())
@ -369,9 +366,9 @@ bool EventHandler::handle_mousemove(const Gfx::IntPoint& position, unsigned butt
}
if (m_in_mouse_selection) {
auto hit = layout_root()->hit_test(position, Layout::HitTestType::TextCursor);
if (hit.layout_node && hit.layout_node->dom_node()) {
m_browsing_context.set_cursor_position(DOM::Position(*hit.layout_node->dom_node(), result.index_in_node));
layout_root()->set_selection_end({ hit.layout_node, hit.index_in_node });
if (hit.paintable && hit.paintable->layout_node().dom_node()) {
m_browsing_context.set_cursor_position(DOM::Position(*hit.paintable->layout_node().dom_node(), result.index_in_node));
layout_root()->set_selection_end({ hit.paintable->layout_node(), hit.index_in_node });
}
if (auto* page = m_browsing_context.page())
page->client().page_did_change_selection();