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https://github.com/RGBCube/serenity
synced 2025-07-25 21:17:44 +00:00
LibGL: Improve constants and types compatibility
When compiling with SDL_opengl, all kinds of differences between LibGL and OpenGL constants and types popped up as redefinition warnings and errors. This fixes all LibGL-related warnings when compiling PrBoom+ :^)
This commit is contained in:
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4d090487ac
commit
f08411ba3f
5 changed files with 58 additions and 53 deletions
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@ -55,9 +55,9 @@ extern "C" {
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#define GL_ALWAYS 0x0207
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// Buffer bits
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#define GL_DEPTH_BUFFER_BIT 0x00100
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#define GL_STENCIL_BUFFER_BIT 0x00400
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#define GL_COLOR_BUFFER_BIT 0x04000
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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// Enable capabilities
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#define GL_LINE_SMOOTH 0x0B20
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@ -411,70 +411,69 @@ extern "C" {
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// Texture Unit indices
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE0_ARB 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE1_ARB 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE2_ARB 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE3_ARB 0x84C3
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE4_ARB 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE5_ARB 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE6_ARB 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE7_ARB 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE8_ARB 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE9_ARB 0x84C9
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE10_ARB 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE11_ARB 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE12_ARB 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE13_ARB 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE14_ARB 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE15_ARB 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE16_ARB 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE17_ARB 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE18_ARB 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE19_ARB 0x84D3
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE20_ARB 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE21_ARB 0x84D5
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#define GL_TEXTURE22 0x84D6
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#define GL_TEXTURE22_ARB 0x84D6
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#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE23_ARB 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE24_ARB 0x84D8
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#define GL_TEXTURE25 0x84D9
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#define GL_TEXTURE25_ARB 0x84D9
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#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE26_ARB 0x84DA
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#define GL_TEXTURE27 0x84DB
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#define GL_TEXTURE27_ARB 0x84DB
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE28_ARB 0x84DC
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#define GL_TEXTURE29 0x84DD
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#define GL_TEXTURE29_ARB 0x84DD
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#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE30_ARB 0x84DE
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#define GL_TEXTURE31 0x84DF
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#define GL_TEXTURE0_ARB GL_TEXTURE0
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#define GL_TEXTURE1_ARB GL_TEXTURE1
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#define GL_TEXTURE2_ARB GL_TEXTURE2
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#define GL_TEXTURE3_ARB GL_TEXTURE3
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#define GL_TEXTURE4_ARB GL_TEXTURE4
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#define GL_TEXTURE5_ARB GL_TEXTURE5
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#define GL_TEXTURE6_ARB GL_TEXTURE6
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#define GL_TEXTURE7_ARB GL_TEXTURE7
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#define GL_TEXTURE8_ARB GL_TEXTURE8
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#define GL_TEXTURE9_ARB GL_TEXTURE9
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#define GL_TEXTURE10_ARB GL_TEXTURE10
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#define GL_TEXTURE11_ARB GL_TEXTURE11
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#define GL_TEXTURE12_ARB GL_TEXTURE12
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#define GL_TEXTURE13_ARB GL_TEXTURE13
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#define GL_TEXTURE14_ARB GL_TEXTURE14
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#define GL_TEXTURE15_ARB GL_TEXTURE15
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#define GL_TEXTURE16_ARB GL_TEXTURE16
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#define GL_TEXTURE17_ARB GL_TEXTURE17
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#define GL_TEXTURE18_ARB GL_TEXTURE18
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#define GL_TEXTURE19_ARB GL_TEXTURE19
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#define GL_TEXTURE20_ARB GL_TEXTURE20
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#define GL_TEXTURE21_ARB GL_TEXTURE21
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#define GL_TEXTURE22_ARB GL_TEXTURE22
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#define GL_TEXTURE23_ARB GL_TEXTURE23
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#define GL_TEXTURE24_ARB GL_TEXTURE24
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#define GL_TEXTURE25_ARB GL_TEXTURE25
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#define GL_TEXTURE26_ARB GL_TEXTURE26
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#define GL_TEXTURE27_ARB GL_TEXTURE27
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#define GL_TEXTURE28_ARB GL_TEXTURE28
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#define GL_TEXTURE29_ARB GL_TEXTURE29
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#define GL_TEXTURE30_ARB GL_TEXTURE30
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#define GL_TEXTURE31_ARB GL_TEXTURE31
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#define GL_TEXTURE31_ARB 0x84DF
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// Texture coord names
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#define GL_S 0x2000
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@ -572,7 +571,7 @@ GLAPI void glEnd();
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GLAPI void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
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GLAPI void glGenTextures(GLsizei n, GLuint* textures);
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GLAPI GLenum glGetError();
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GLAPI GLubyte* glGetString(GLenum name);
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GLAPI GLubyte const* glGetString(GLenum name);
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GLAPI void glLoadIdentity();
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GLAPI void glLoadMatrixd(GLdouble const* matrix);
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GLAPI void glLoadMatrixf(GLfloat const* matrix);
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@ -684,7 +683,7 @@ GLAPI void glDepthRange(GLdouble nearVal, GLdouble farVal);
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GLAPI void glDepthFunc(GLenum func);
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GLAPI void glPolygonMode(GLenum face, GLenum mode);
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GLAPI void glPolygonOffset(GLfloat factor, GLfloat units);
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GLAPI void glFogfv(GLenum mode, GLfloat* params);
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GLAPI void glFogfv(GLenum mode, GLfloat const* params);
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GLAPI void glFogf(GLenum pname, GLfloat param);
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GLAPI void glFogi(GLenum pname, GLint param);
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GLAPI void glPixelStorei(GLenum pname, GLint param);
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
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* Copyright (c) 2021-2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -21,7 +21,7 @@
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// Defines types used by all OpenGL applications
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// https://www.khronos.org/opengl/wiki/OpenGL_Type
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typedef char GLchar;
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typedef char GLbyte;
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typedef signed char GLbyte;
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typedef unsigned char GLuchar;
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typedef unsigned char GLubyte;
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typedef unsigned char GLboolean;
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@ -30,8 +30,6 @@ typedef unsigned short GLushort;
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typedef int GLint;
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typedef unsigned int GLuint;
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typedef int GLfixed;
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typedef long long GLint64;
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typedef unsigned long long GLuint64;
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typedef int GLsizei;
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typedef void GLvoid;
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typedef float GLfloat;
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@ -40,3 +38,11 @@ typedef float GLclampf;
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typedef double GLdouble;
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typedef unsigned int GLenum;
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typedef unsigned int GLbitfield;
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#if defined(__x86_64__) || defined(__aarch64__)
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typedef long GLint64;
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typedef unsigned long GLuint64;
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#else
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typedef long long GLint64;
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typedef unsigned long long GLuint64;
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#endif
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@ -354,7 +354,7 @@ void glFinish()
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g_gl_context->gl_finish();
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}
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void glFogfv(GLenum pname, GLfloat* params)
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void glFogfv(GLenum pname, GLfloat const* params)
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{
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g_gl_context->gl_fogfv(pname, params);
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}
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@ -444,7 +444,7 @@ void glGetMaterialiv(GLenum face, GLenum pname, GLint* params)
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g_gl_context->gl_get_material(face, pname, params, GL_INT);
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}
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GLubyte* glGetString(GLenum name)
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GLubyte const* glGetString(GLenum name)
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{
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return g_gl_context->gl_get_string(name);
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}
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@ -191,21 +191,21 @@ GLenum GLContext::gl_get_error()
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return last_error;
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}
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GLubyte* GLContext::gl_get_string(GLenum name)
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GLubyte const* GLContext::gl_get_string(GLenum name)
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{
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RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, nullptr);
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switch (name) {
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case GL_VENDOR:
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return reinterpret_cast<GLubyte*>(const_cast<char*>(m_device_info.vendor_name.characters()));
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return reinterpret_cast<GLubyte const*>(m_device_info.vendor_name.characters());
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case GL_RENDERER:
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return reinterpret_cast<GLubyte*>(const_cast<char*>(m_device_info.device_name.characters()));
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return reinterpret_cast<GLubyte const*>(m_device_info.device_name.characters());
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case GL_VERSION:
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return reinterpret_cast<GLubyte*>(const_cast<char*>("1.5"));
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return reinterpret_cast<GLubyte const*>("1.5");
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case GL_EXTENSIONS:
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return reinterpret_cast<GLubyte*>(const_cast<char*>(m_extensions.characters()));
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return reinterpret_cast<GLubyte const*>(m_extensions.characters());
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case GL_SHADING_LANGUAGE_VERSION:
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return reinterpret_cast<GLubyte*>(const_cast<char*>("0.0"));
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return reinterpret_cast<GLubyte const*>("0.0");
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default:
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dbgln_if(GL_DEBUG, "gl_get_string({:#x}): unknown name", name);
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break;
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@ -725,7 +725,7 @@ void GLContext::gl_polygon_offset(GLfloat factor, GLfloat units)
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m_rasterizer->set_options(rasterizer_options);
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}
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void GLContext::gl_fogfv(GLenum pname, GLfloat* params)
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void GLContext::gl_fogfv(GLenum pname, GLfloat const* params)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogfv, pname, params);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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@ -113,7 +113,7 @@ public:
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void gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
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void gl_gen_textures(GLsizei n, GLuint* textures);
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GLenum gl_get_error();
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GLubyte* gl_get_string(GLenum name);
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GLubyte const* gl_get_string(GLenum name);
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void gl_load_identity();
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void gl_load_matrix(FloatMatrix4x4 const& matrix);
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void gl_matrix_mode(GLenum mode);
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@ -177,7 +177,7 @@ public:
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void gl_depth_func(GLenum func);
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void gl_polygon_mode(GLenum face, GLenum mode);
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void gl_polygon_offset(GLfloat factor, GLfloat units);
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void gl_fogfv(GLenum pname, GLfloat* params);
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void gl_fogfv(GLenum pname, GLfloat const* params);
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void gl_fogf(GLenum pname, GLfloat param);
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void gl_fogi(GLenum pname, GLint param);
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void gl_pixel_storei(GLenum pname, GLint param);
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