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LibWeb: Remove unecessary dependence on Window from HTML classes

These classes only needed Window to get at its realm. Pass a realm
directly to construct HTML classes.
This commit is contained in:
Andrew Kaster 2022-09-25 16:38:21 -06:00 committed by Linus Groh
parent a2ccb00e1d
commit f0c5f77f99
122 changed files with 334 additions and 317 deletions

View file

@ -44,20 +44,20 @@ public:
JS::NonnullGCPtr<CanvasGradient> create_radial_gradient(double x0, double y0, double r0, double x1, double y1, double r1)
{
auto& window = static_cast<IncludingClass&>(*this).global_object();
return CanvasGradient::create_radial(window, x0, y0, r0, x1, y1, r1);
auto& realm = static_cast<IncludingClass&>(*this).realm();
return CanvasGradient::create_radial(realm, x0, y0, r0, x1, y1, r1);
}
JS::NonnullGCPtr<CanvasGradient> create_linear_gradient(double x0, double y0, double x1, double y1)
{
auto& window = static_cast<IncludingClass&>(*this).global_object();
return CanvasGradient::create_linear(window, x0, y0, x1, y1);
auto& realm = static_cast<IncludingClass&>(*this).realm();
return CanvasGradient::create_linear(realm, x0, y0, x1, y1);
}
JS::NonnullGCPtr<CanvasGradient> create_conic_gradient(double start_angle, double x, double y)
{
auto& window = static_cast<IncludingClass&>(*this).global_object();
return CanvasGradient::create_conic(window, start_angle, x, y);
auto& realm = static_cast<IncludingClass&>(*this).realm();
return CanvasGradient::create_conic(realm, start_angle, x, y);
}
protected: