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https://github.com/RGBCube/serenity
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LibWeb: Remove unecessary dependence on Window from HTML classes
These classes only needed Window to get at its realm. Pass a realm directly to construct HTML classes.
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commit
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122 changed files with 334 additions and 317 deletions
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@ -6,14 +6,13 @@
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#include <LibGfx/Bitmap.h>
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#include <LibJS/Runtime/TypedArray.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/HTML/ImageData.h>
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#include <LibWeb/HTML/Window.h>
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namespace Web::HTML {
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JS::GCPtr<ImageData> ImageData::create_with_size(HTML::Window& window, int width, int height)
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JS::GCPtr<ImageData> ImageData::create_with_size(JS::Realm& realm, int width, int height)
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{
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auto& realm = window.realm();
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if (width <= 0 || height <= 0)
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return nullptr;
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@ -29,15 +28,15 @@ JS::GCPtr<ImageData> ImageData::create_with_size(HTML::Window& window, int width
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auto bitmap_or_error = Gfx::Bitmap::try_create_wrapper(Gfx::BitmapFormat::RGBA8888, Gfx::IntSize(width, height), 1, width * sizeof(u32), data->data().data());
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if (bitmap_or_error.is_error())
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return nullptr;
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return realm.heap().allocate<ImageData>(realm, window, bitmap_or_error.release_value(), move(data));
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return realm.heap().allocate<ImageData>(realm, realm, bitmap_or_error.release_value(), move(data));
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}
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ImageData::ImageData(HTML::Window& window, NonnullRefPtr<Gfx::Bitmap> bitmap, JS::NonnullGCPtr<JS::Uint8ClampedArray> data)
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: PlatformObject(window.realm())
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ImageData::ImageData(JS::Realm& realm, NonnullRefPtr<Gfx::Bitmap> bitmap, JS::NonnullGCPtr<JS::Uint8ClampedArray> data)
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: PlatformObject(realm)
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, m_bitmap(move(bitmap))
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, m_data(move(data))
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{
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set_prototype(&window.cached_web_prototype("ImageData"));
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set_prototype(&Bindings::cached_web_prototype(realm, "ImageData"));
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}
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ImageData::~ImageData() = default;
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