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LibWeb: Remove unecessary dependence on Window from HTML classes
These classes only needed Window to get at its realm. Pass a realm directly to construct HTML classes.
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122 changed files with 334 additions and 317 deletions
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@ -4,22 +4,22 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/HTML/Path2D.h>
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#include <LibWeb/HTML/Window.h>
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namespace Web::HTML {
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JS::NonnullGCPtr<Path2D> Path2D::create_with_global_object(HTML::Window& window, Optional<Variant<JS::Handle<Path2D>, String>> const& path)
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JS::NonnullGCPtr<Path2D> Path2D::construct_impl(JS::Realm& realm, Optional<Variant<JS::Handle<Path2D>, String>> const& path)
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{
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return *window.heap().allocate<Path2D>(window.realm(), window, path);
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return *realm.heap().allocate<Path2D>(realm, realm, path);
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-path2d
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Path2D::Path2D(HTML::Window& window, Optional<Variant<JS::Handle<Path2D>, String>> const& path)
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: PlatformObject(window.realm())
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Path2D::Path2D(JS::Realm& realm, Optional<Variant<JS::Handle<Path2D>, String>> const& path)
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: PlatformObject(realm)
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, CanvasPath(static_cast<Bindings::PlatformObject&>(*this))
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{
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set_prototype(&window.cached_web_prototype("Path2D"));
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set_prototype(&Bindings::cached_web_prototype(realm, "Path2D"));
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// 1. Let output be a new Path2D object.
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// 2. If path is not given, then return output.
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