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LibWeb: Move StackingContext and PaintPhase into the Painting namespace
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41 changed files with 105 additions and 103 deletions
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@ -26,14 +26,6 @@ enum class LayoutMode {
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OnlyRequiredLineBreaks,
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};
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enum class PaintPhase {
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Background,
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Border,
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Foreground,
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FocusOutline,
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Overlay,
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};
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struct HitTestResult {
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RefPtr<Node> layout_node;
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int index_in_node { 0 };
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@ -92,10 +84,10 @@ public:
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virtual void handle_mousemove(Badge<EventHandler>, const Gfx::IntPoint&, unsigned buttons, unsigned modifiers);
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virtual bool handle_mousewheel(Badge<EventHandler>, const Gfx::IntPoint&, unsigned buttons, unsigned modifiers, int wheel_delta_x, int wheel_delta_y);
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virtual void before_children_paint(PaintContext&, PaintPhase) {};
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virtual void paint(PaintContext&, PaintPhase) = 0;
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virtual void paint_fragment(PaintContext&, const LineBoxFragment&, PaintPhase) const { }
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virtual void after_children_paint(PaintContext&, PaintPhase) {};
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virtual void before_children_paint(PaintContext&, Painting::PaintPhase) {};
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virtual void paint(PaintContext&, Painting::PaintPhase) = 0;
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virtual void paint_fragment(PaintContext&, const LineBoxFragment&, Painting::PaintPhase) const { }
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virtual void after_children_paint(PaintContext&, Painting::PaintPhase) {};
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// These are used to optimize hot is<T> variants for some classes where dynamic_cast is too slow.
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virtual bool is_box() const { return false; }
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