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	2048: Fix move success detection
Whether or not tiles moved used to be determined by comparing new_tiles with m_tiles. This is no longer possible since the slide is done in-place. This fix makes the game look through the m_sliding_tiles, which contains previous and current position for each tile on the board, to determine whether any tile moved at all. If not, the move is deemed unsuccessful. Fixes #8008.
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					 1 changed files with 5 additions and 2 deletions
				
			
		|  | @ -187,7 +187,6 @@ static size_t get_number_of_free_cells(Game::Board const& board) | |||
| Game::Board::SlideResult Game::Board::slide_tiles(Direction direction) | ||||
| { | ||||
|     size_t successful_merge_score = 0; | ||||
|     Tiles new_tiles; | ||||
| 
 | ||||
|     switch (direction) { | ||||
|     case Direction::Left: | ||||
|  | @ -215,7 +214,11 @@ Game::Board::SlideResult Game::Board::slide_tiles(Direction direction) | |||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     bool moved = new_tiles != m_tiles; | ||||
|     bool moved = false; | ||||
|     for (auto& t : m_sliding_tiles) { | ||||
|         if (t.row_from != t.row_to || t.column_from != t.column_to) | ||||
|             moved = true; | ||||
|     } | ||||
| 
 | ||||
|     return { moved, successful_merge_score }; | ||||
| } | ||||
|  |  | |||
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	 Dmitrii Ubskii
						Dmitrii Ubskii