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Solitaire: Use LibConfig instead of Core::ConfigFile

This commit is contained in:
Thitat Auareesuksakul 2021-08-26 19:44:51 +07:00 committed by Andreas Kling
parent 573d14b7b5
commit f119c5580a
2 changed files with 12 additions and 15 deletions

View file

@ -1,12 +1,13 @@
/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* Copyright (c) 2021, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include <Games/Solitaire/SolitaireGML.h>
#include <LibCore/ConfigFile.h>
#include <LibConfig/Client.h>
#include <LibCore/Timer.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
@ -24,7 +25,8 @@ int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
auto app_icon = GUI::Icon::default_icon("app-solitaire");
auto config = Core::ConfigFile::open_for_app("Solitaire", Core::ConfigFile::AllowWriting::Yes);
Config::pledge_domains("Solitaire");
if (pledge("stdio recvfd sendfd rpath wpath cpath", nullptr) < 0) {
perror("pledge");
@ -36,7 +38,7 @@ int main(int argc, char** argv)
return 1;
}
if (unveil(config->filename().characters(), "crw") < 0) {
if (unveil("/tmp/portal/config", "rw") < 0) {
perror("unveil");
return 1;
}
@ -49,21 +51,19 @@ int main(int argc, char** argv)
auto window = GUI::Window::construct();
window->set_title("Solitaire");
auto mode = static_cast<Solitaire::Mode>(config->read_num_entry("Settings", "Mode", static_cast<int>(Solitaire::Mode::SingleCardDraw)));
auto mode = static_cast<Solitaire::Mode>(Config::read_i32("Solitaire", "Settings", "Mode", static_cast<int>(Solitaire::Mode::SingleCardDraw)));
auto update_mode = [&](Solitaire::Mode new_mode) {
mode = new_mode;
config->write_num_entry("Settings", "Mode", static_cast<int>(mode));
if (!config->sync())
GUI::MessageBox::show(window, "Configuration could not be saved", "Error", GUI::MessageBox::Type::Error);
Config::write_i32("Solitaire", "Settings", "Mode", static_cast<int>(mode));
};
auto high_score = [&]() {
switch (mode) {
case Solitaire::Mode::SingleCardDraw:
return static_cast<u32>(config->read_num_entry("HighScores", "SingleCardDraw", 0));
return static_cast<u32>(Config::read_i32("Solitaire", "HighScores", "SingleCardDraw", 0));
case Solitaire::Mode::ThreeCardDraw:
return static_cast<u32>(config->read_num_entry("HighScores", "ThreeCardDraw", 0));
return static_cast<u32>(Config::read_i32("Solitaire", "HighScores", "ThreeCardDraw", 0));
default:
VERIFY_NOT_REACHED();
}
@ -72,17 +72,14 @@ int main(int argc, char** argv)
auto update_high_score = [&](u32 new_high_score) {
switch (mode) {
case Solitaire::Mode::SingleCardDraw:
config->write_num_entry("HighScores", "SingleCardDraw", static_cast<int>(new_high_score));
Config::write_i32("Solitaire", "HighScores", "SingleCardDraw", static_cast<int>(new_high_score));
break;
case Solitaire::Mode::ThreeCardDraw:
config->write_num_entry("HighScores", "ThreeCardDraw", static_cast<int>(new_high_score));
Config::write_i32("Solitaire", "HighScores", "ThreeCardDraw", static_cast<int>(new_high_score));
break;
default:
VERIFY_NOT_REACHED();
}
if (!config->sync())
GUI::MessageBox::show(window, "Configuration could not be saved", "Error", GUI::MessageBox::Type::Error);
};
if (mode >= Solitaire::Mode::__Count)