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Everywhere: Don't promote float to double where not needed
The `float => double => float` round trip seen in a couple of places might pessimize the code. Even if it's truncated to an int in the end, it's weird not to use the functions with the `f` suffixes when working with single precision floats.
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6 changed files with 16 additions and 16 deletions
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@ -94,7 +94,7 @@ private:
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if (value >= 0) {
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painter.draw_line(
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{ rect.x() + i, rect.bottom() },
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{ rect.x() + i, rect.top() + (int)(round(rect.height() - (value * rect.height()))) },
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{ rect.x() + i, rect.top() + (int)(roundf(rect.height() - (value * rect.height()))) },
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m_graph_color);
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} else {
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painter.draw_line(
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