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Everywhere: Don't promote float to double where not needed

The `float => double => float` round trip seen in a couple of places
might pessimize the code. Even if it's truncated to an int in the end,
it's weird not to use the functions with the `f` suffixes when working
with single precision floats.
This commit is contained in:
Daniel Bertalan 2021-07-05 18:56:06 +02:00 committed by Gunnar Beutner
parent 01a0aa6e0b
commit f14a4994b0
6 changed files with 16 additions and 16 deletions

View file

@ -1902,7 +1902,7 @@ void Painter::for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, cons
if (theta_delta < 0) {
swap(start, end);
theta_1 = theta_1 + theta_delta;
theta_delta = fabs(theta_delta);
theta_delta = fabsf(theta_delta);
}
auto relative_start = start - center;