mirror of
https://github.com/RGBCube/serenity
synced 2025-05-14 09:14:58 +00:00
Everywhere: Convert known short-strings to the infallible String factory
For now, this is limited to strings that are 3 bytes or less. We can use 7 bytes on 64-bit platforms, but we do not yet assume 64-bit for Lagom hosts (e.g. wasm).
This commit is contained in:
parent
d48266a420
commit
f1de4f8872
7 changed files with 7 additions and 7 deletions
|
@ -1377,7 +1377,7 @@ static LanguageMapping const* resolve_likely_subtag(LanguageID const& language_i
|
|||
if (!language_id.script.has_value())
|
||||
continue;
|
||||
|
||||
search_key.language = String::from_utf8("und"sv).release_value_but_fixme_should_propagate_errors();
|
||||
search_key.language = String::from_utf8_short_string("und"sv);
|
||||
search_key.script = *language_id.script;
|
||||
break;
|
||||
|
||||
|
|
|
@ -150,7 +150,7 @@ ErrorOr<String> UnsignedBigInteger::to_base(u16 N) const
|
|||
{
|
||||
VERIFY(N <= 36);
|
||||
if (*this == UnsignedBigInteger { 0 })
|
||||
return String::from_utf8("0"sv);
|
||||
return String::from_utf8_short_string("0"sv);
|
||||
|
||||
StringBuilder builder;
|
||||
UnsignedBigInteger temp(*this);
|
||||
|
|
|
@ -50,7 +50,7 @@ ErrorOr<void> Program::attach_shader(Shader& shader)
|
|||
|
||||
ErrorOr<void> Program::link(GPU::Device& device)
|
||||
{
|
||||
m_info_log = TRY(String::from_utf8(""sv));
|
||||
m_info_log = String {};
|
||||
|
||||
GLSL::Linker linker;
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@ ErrorOr<void> Shader::add_source(StringView source_code)
|
|||
|
||||
ErrorOr<void> Shader::compile()
|
||||
{
|
||||
m_info_log = TRY(String::from_utf8(""sv));
|
||||
m_info_log = String {};
|
||||
|
||||
GLSL::Compiler compiler;
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace GLSL {
|
|||
ErrorOr<NonnullOwnPtr<ObjectFile>> Compiler::compile(Vector<String> const&)
|
||||
{
|
||||
// FIXME: implement this function
|
||||
m_messages = TRY(String::from_utf8(""sv));
|
||||
m_messages = {};
|
||||
return adopt_own(*new ObjectFile());
|
||||
}
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace GLSL {
|
|||
ErrorOr<NonnullOwnPtr<LinkedShader>> Linker::link(Vector<ObjectFile const*> const&)
|
||||
{
|
||||
// FIXME: implement this function
|
||||
m_messages = TRY(String::from_utf8(""sv));
|
||||
m_messages = {};
|
||||
|
||||
GPU::IR::Shader shader;
|
||||
|
||||
|
|
|
@ -489,7 +489,7 @@ JS_DEFINE_NATIVE_FUNCTION(StringPrototype::normalize)
|
|||
|
||||
// 3. If form is undefined, let f be "NFC".
|
||||
if (auto form_value = vm.argument(0); form_value.is_undefined()) {
|
||||
form = TRY_OR_THROW_OOM(vm, String::from_utf8("NFC"sv));
|
||||
form = String::from_utf8_short_string("NFC"sv);
|
||||
}
|
||||
// 4. Else, let f be ? ToString(form).
|
||||
else {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue