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Everywhere: Convert known short-strings to the infallible String factory

For now, this is limited to strings that are 3 bytes or less. We can use
7 bytes on 64-bit platforms, but we do not yet assume 64-bit for Lagom
hosts (e.g. wasm).
This commit is contained in:
Timothy Flynn 2023-01-20 07:45:02 -05:00 committed by Tim Flynn
parent d48266a420
commit f1de4f8872
7 changed files with 7 additions and 7 deletions

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@ -1377,7 +1377,7 @@ static LanguageMapping const* resolve_likely_subtag(LanguageID const& language_i
if (!language_id.script.has_value()) if (!language_id.script.has_value())
continue; continue;
search_key.language = String::from_utf8("und"sv).release_value_but_fixme_should_propagate_errors(); search_key.language = String::from_utf8_short_string("und"sv);
search_key.script = *language_id.script; search_key.script = *language_id.script;
break; break;

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@ -150,7 +150,7 @@ ErrorOr<String> UnsignedBigInteger::to_base(u16 N) const
{ {
VERIFY(N <= 36); VERIFY(N <= 36);
if (*this == UnsignedBigInteger { 0 }) if (*this == UnsignedBigInteger { 0 })
return String::from_utf8("0"sv); return String::from_utf8_short_string("0"sv);
StringBuilder builder; StringBuilder builder;
UnsignedBigInteger temp(*this); UnsignedBigInteger temp(*this);

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@ -50,7 +50,7 @@ ErrorOr<void> Program::attach_shader(Shader& shader)
ErrorOr<void> Program::link(GPU::Device& device) ErrorOr<void> Program::link(GPU::Device& device)
{ {
m_info_log = TRY(String::from_utf8(""sv)); m_info_log = String {};
GLSL::Linker linker; GLSL::Linker linker;

View file

@ -24,7 +24,7 @@ ErrorOr<void> Shader::add_source(StringView source_code)
ErrorOr<void> Shader::compile() ErrorOr<void> Shader::compile()
{ {
m_info_log = TRY(String::from_utf8(""sv)); m_info_log = String {};
GLSL::Compiler compiler; GLSL::Compiler compiler;

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@ -11,7 +11,7 @@ namespace GLSL {
ErrorOr<NonnullOwnPtr<ObjectFile>> Compiler::compile(Vector<String> const&) ErrorOr<NonnullOwnPtr<ObjectFile>> Compiler::compile(Vector<String> const&)
{ {
// FIXME: implement this function // FIXME: implement this function
m_messages = TRY(String::from_utf8(""sv)); m_messages = {};
return adopt_own(*new ObjectFile()); return adopt_own(*new ObjectFile());
} }

View file

@ -11,7 +11,7 @@ namespace GLSL {
ErrorOr<NonnullOwnPtr<LinkedShader>> Linker::link(Vector<ObjectFile const*> const&) ErrorOr<NonnullOwnPtr<LinkedShader>> Linker::link(Vector<ObjectFile const*> const&)
{ {
// FIXME: implement this function // FIXME: implement this function
m_messages = TRY(String::from_utf8(""sv)); m_messages = {};
GPU::IR::Shader shader; GPU::IR::Shader shader;

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@ -489,7 +489,7 @@ JS_DEFINE_NATIVE_FUNCTION(StringPrototype::normalize)
// 3. If form is undefined, let f be "NFC". // 3. If form is undefined, let f be "NFC".
if (auto form_value = vm.argument(0); form_value.is_undefined()) { if (auto form_value = vm.argument(0); form_value.is_undefined()) {
form = TRY_OR_THROW_OOM(vm, String::from_utf8("NFC"sv)); form = String::from_utf8_short_string("NFC"sv);
} }
// 4. Else, let f be ? ToString(form). // 4. Else, let f be ? ToString(form).
else { else {