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https://github.com/RGBCube/serenity
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Everywhere: Convert known short-strings to the infallible String factory
For now, this is limited to strings that are 3 bytes or less. We can use 7 bytes on 64-bit platforms, but we do not yet assume 64-bit for Lagom hosts (e.g. wasm).
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7 changed files with 7 additions and 7 deletions
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@ -1377,7 +1377,7 @@ static LanguageMapping const* resolve_likely_subtag(LanguageID const& language_i
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if (!language_id.script.has_value())
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if (!language_id.script.has_value())
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continue;
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continue;
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search_key.language = String::from_utf8("und"sv).release_value_but_fixme_should_propagate_errors();
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search_key.language = String::from_utf8_short_string("und"sv);
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search_key.script = *language_id.script;
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search_key.script = *language_id.script;
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break;
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break;
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@ -150,7 +150,7 @@ ErrorOr<String> UnsignedBigInteger::to_base(u16 N) const
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{
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{
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VERIFY(N <= 36);
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VERIFY(N <= 36);
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if (*this == UnsignedBigInteger { 0 })
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if (*this == UnsignedBigInteger { 0 })
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return String::from_utf8("0"sv);
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return String::from_utf8_short_string("0"sv);
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StringBuilder builder;
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StringBuilder builder;
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UnsignedBigInteger temp(*this);
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UnsignedBigInteger temp(*this);
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@ -50,7 +50,7 @@ ErrorOr<void> Program::attach_shader(Shader& shader)
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ErrorOr<void> Program::link(GPU::Device& device)
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ErrorOr<void> Program::link(GPU::Device& device)
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{
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{
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m_info_log = TRY(String::from_utf8(""sv));
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m_info_log = String {};
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GLSL::Linker linker;
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GLSL::Linker linker;
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@ -24,7 +24,7 @@ ErrorOr<void> Shader::add_source(StringView source_code)
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ErrorOr<void> Shader::compile()
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ErrorOr<void> Shader::compile()
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{
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{
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m_info_log = TRY(String::from_utf8(""sv));
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m_info_log = String {};
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GLSL::Compiler compiler;
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GLSL::Compiler compiler;
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@ -11,7 +11,7 @@ namespace GLSL {
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ErrorOr<NonnullOwnPtr<ObjectFile>> Compiler::compile(Vector<String> const&)
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ErrorOr<NonnullOwnPtr<ObjectFile>> Compiler::compile(Vector<String> const&)
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{
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{
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// FIXME: implement this function
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// FIXME: implement this function
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m_messages = TRY(String::from_utf8(""sv));
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m_messages = {};
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return adopt_own(*new ObjectFile());
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return adopt_own(*new ObjectFile());
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}
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}
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@ -11,7 +11,7 @@ namespace GLSL {
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ErrorOr<NonnullOwnPtr<LinkedShader>> Linker::link(Vector<ObjectFile const*> const&)
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ErrorOr<NonnullOwnPtr<LinkedShader>> Linker::link(Vector<ObjectFile const*> const&)
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{
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{
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// FIXME: implement this function
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// FIXME: implement this function
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m_messages = TRY(String::from_utf8(""sv));
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m_messages = {};
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GPU::IR::Shader shader;
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GPU::IR::Shader shader;
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@ -489,7 +489,7 @@ JS_DEFINE_NATIVE_FUNCTION(StringPrototype::normalize)
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// 3. If form is undefined, let f be "NFC".
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// 3. If form is undefined, let f be "NFC".
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if (auto form_value = vm.argument(0); form_value.is_undefined()) {
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if (auto form_value = vm.argument(0); form_value.is_undefined()) {
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form = TRY_OR_THROW_OOM(vm, String::from_utf8("NFC"sv));
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form = String::from_utf8_short_string("NFC"sv);
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}
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}
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// 4. Else, let f be ? ToString(form).
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// 4. Else, let f be ? ToString(form).
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else {
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else {
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