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LibWeb: Size SVG G container according to children
The SVG G container should have the same size as its children. This fixes a bug when there was an opacity value on the G element, as in StackingContext it would try and get a bitmap of the element which would be empty due to it having no size.
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5 changed files with 71 additions and 7 deletions
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@ -194,13 +194,48 @@ void SVGFormattingContext::run(Box const& box, LayoutMode layout_mode, Available
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m_state.get_mutable(svg_text_box);
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} else if (is<SVGGraphicsBox>(descendant)) {
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// Same hack as above.
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// FIXME: This should be sized based on its children.
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auto const& svg_graphics_box = static_cast<SVGGraphicsBox const&>(descendant);
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m_state.get_mutable(svg_graphics_box);
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}
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return IterationDecision::Continue;
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});
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// https://svgwg.org/svg2-draft/struct.html#Groups
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// 5.2. Grouping: the ‘g’ element
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// The ‘g’ element is a container element for grouping together related graphics elements.
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box.for_each_in_subtree_of_type<Box>([&](Box const& descendant) {
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if (is<SVGGraphicsBox>(descendant) && !is<SVGGeometryBox>(descendant) && !is<SVGTextBox>(descendant)) {
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auto const& svg_graphics_box = static_cast<SVGGraphicsBox const&>(descendant);
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auto& graphics_box_state = m_state.get_mutable(svg_graphics_box);
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auto smallest_x_position = CSSPixels(0);
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auto smallest_y_position = CSSPixels(0);
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auto greatest_x_position = CSSPixels(0);
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auto greatest_y_position = CSSPixels(0);
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descendant.for_each_in_subtree_of_type<Box>([&](Box const& child_of_svg_container) {
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auto& box_state = m_state.get_mutable(child_of_svg_container);
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smallest_x_position = box_state.offset.x();
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smallest_y_position = box_state.offset.y();
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return IterationDecision::Break;
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});
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descendant.for_each_in_subtree_of_type<Box>([&](Box const& child_of_svg_container) {
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auto& box_state = m_state.get_mutable(child_of_svg_container);
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smallest_x_position = min(smallest_x_position, box_state.offset.x());
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smallest_y_position = min(smallest_y_position, box_state.offset.y());
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greatest_x_position = max(greatest_x_position, box_state.offset.x() + box_state.content_width());
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greatest_y_position = max(greatest_y_position, box_state.offset.y() + box_state.content_height());
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return IterationDecision::Continue;
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});
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graphics_box_state.set_content_x(smallest_x_position);
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graphics_box_state.set_content_y(smallest_y_position);
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graphics_box_state.set_content_width(greatest_x_position - smallest_x_position);
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graphics_box_state.set_content_height(greatest_y_position - smallest_y_position);
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}
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return IterationDecision::Continue;
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});
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}
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}
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