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LibWeb: Add a basic SVGContext object, add to PaintContext
This will be used to transmit any svg-relevant data between svg nodes. This is prep for moving a lot of the SVG logic into Layout nodes.
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Libraries/LibWeb/SVG/SVGContext.h
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Libraries/LibWeb/SVG/SVGContext.h
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/*
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* Copyright (c) 2020, Matthew Olsson <matthewcolsson@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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namespace Web {
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class SVGContext {
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public:
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SVGContext()
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{
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push_state();
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}
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const Gfx::Color& fill_color() const { return state().fill_color; }
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const Gfx::Color& stroke_color() const { return state().stroke_color; }
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float stroke_width() const { return state().stroke_width; }
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void set_fill_color(Gfx::Color color) { state().fill_color = color; }
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void set_stroke_color(Gfx::Color color) { state().stroke_color = color; }
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void set_stroke_width(float width) { state().stroke_width = width; }
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void push_state() { m_states.append(State()); }
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void pop_state() { m_states.take_last(); }
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private:
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struct State {
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Gfx::Color fill_color { Gfx::Color::Black };
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Gfx::Color stroke_color { Gfx::Color::Transparent };
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float stroke_width { 1.0 };
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};
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const State& state() const { return m_states.last(); }
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State& state() { return m_states.last(); }
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Vector<State> m_states;
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};
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}
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