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LibWeb: Add a basic SVGContext object, add to PaintContext

This will be used to transmit any svg-relevant data between svg nodes.
This is prep for moving a lot of the SVG logic into Layout nodes.
This commit is contained in:
Matthew Olsson 2020-10-05 16:13:26 -07:00 committed by Andreas Kling
parent 0b3b6310ec
commit f2055bb509
2 changed files with 69 additions and 0 deletions

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/*
* Copyright (c) 2020, Matthew Olsson <matthewcolsson@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
namespace Web {
class SVGContext {
public:
SVGContext()
{
push_state();
}
const Gfx::Color& fill_color() const { return state().fill_color; }
const Gfx::Color& stroke_color() const { return state().stroke_color; }
float stroke_width() const { return state().stroke_width; }
void set_fill_color(Gfx::Color color) { state().fill_color = color; }
void set_stroke_color(Gfx::Color color) { state().stroke_color = color; }
void set_stroke_width(float width) { state().stroke_width = width; }
void push_state() { m_states.append(State()); }
void pop_state() { m_states.take_last(); }
private:
struct State {
Gfx::Color fill_color { Gfx::Color::Black };
Gfx::Color stroke_color { Gfx::Color::Transparent };
float stroke_width { 1.0 };
};
const State& state() const { return m_states.last(); }
State& state() { return m_states.last(); }
Vector<State> m_states;
};
}