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LibELF: Move DynamicObject::lookup_symbol() to DynamicLoader
Also simplify it by removing an unreachable code path.
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a43910acc3
commit
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4 changed files with 14 additions and 22 deletions
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@ -28,7 +28,7 @@
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#include <AK/Debug.h>
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#include <AK/String.h>
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#include <AK/StringBuilder.h>
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#include <LibELF/DynamicLinker.h>
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#include <LibELF/DynamicLoader.h>
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#include <LibELF/DynamicObject.h>
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#include <LibELF/exec_elf.h>
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#include <string.h>
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@ -458,7 +458,7 @@ static const char* name_for_dtag(Elf32_Sword d_tag)
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}
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}
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Optional<DynamicObject::SymbolLookupResult> DynamicObject::lookup_symbol(const StringView& name) const
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auto DynamicObject::lookup_symbol(const StringView& name) const -> Optional<SymbolLookupResult>
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{
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auto result = hash_section().lookup_symbol(name);
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if (!result.has_value())
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@ -482,7 +482,7 @@ VirtualAddress DynamicObject::patch_plt_entry(u32 relocation_offset)
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auto symbol = relocation.symbol();
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u8* relocation_address = relocation.address().as_ptr();
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auto result = lookup_symbol(symbol);
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auto result = DynamicLoader::lookup_symbol(symbol);
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if (!result.has_value()) {
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dbgln("did not find symbol: {}", symbol.name());
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ASSERT_NOT_REACHED();
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@ -496,17 +496,4 @@ VirtualAddress DynamicObject::patch_plt_entry(u32 relocation_offset)
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return symbol_location;
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}
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Optional<DynamicObject::SymbolLookupResult> DynamicObject::lookup_symbol(const ELF::DynamicObject::Symbol& symbol) const
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{
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dbgln_if(DYNAMIC_LOAD_DEBUG, "looking up symbol: {}", symbol.name());
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if (symbol.is_undefined() || symbol.bind() == STB_WEAK)
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return DynamicLinker::lookup_global_symbol(symbol.name());
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if (!symbol.is_undefined()) {
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dbgln_if(DYNAMIC_LOAD_DEBUG, "symbol is defined in its object");
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return SymbolLookupResult { symbol.value(), symbol.address(), symbol.bind(), &symbol.object() };
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}
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return DynamicLinker::lookup_global_symbol(symbol.name());
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}
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} // end namespace ELF
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