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	ImageDecoder: Actually set is_animated and loop_count variables
				
					
				
			Before 649f78d0a4, the is_animated and
loop_count objects were set directly when making a return object.
That commit moved the decode logic to a separate function but forgot to
assign `is_animated` and `loop_count`. The compiler didn't throw an
error about unused variables because we were also VERIFY()ing that these
variables were zero-initialized at the beginning of the function.
			
			
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -41,8 +41,6 @@ static void decode_image_to_details(Core::AnonymousBuffer const& encoded_buffer, | |||
| { | ||||
|     VERIFY(bitmaps.size() == 0); | ||||
|     VERIFY(durations.size() == 0); | ||||
|     VERIFY(!is_animated); | ||||
|     VERIFY(loop_count == 0); | ||||
| 
 | ||||
|     auto decoder = Gfx::ImageDecoder::try_create_for_raw_bytes(ReadonlyBytes { encoded_buffer.data<u8>(), encoded_buffer.size() }, known_mime_type); | ||||
|     if (!decoder) { | ||||
|  | @ -54,6 +52,8 @@ static void decode_image_to_details(Core::AnonymousBuffer const& encoded_buffer, | |||
|         dbgln_if(IMAGE_DECODER_DEBUG, "Could not decode image from encoded data"); | ||||
|         return; | ||||
|     } | ||||
|     is_animated = decoder->is_animated(); | ||||
|     loop_count = decoder->loop_count(); | ||||
|     decode_image_to_bitmaps_and_durations_with_decoder(*decoder, bitmaps, durations); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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	 Karol Kosek
						Karol Kosek