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LibWeb: Support inline-level padding and border properly

Here's roughly how this works:

- InlineLevelIterator keeps a nesting stack of inline-level nodes with
  box model metrics.
- When entering a node with box model metrics, we add them to the
  current "leading metrics".
- When exiting a node with box model metrics, we add them to the
  current "trailing metrics".
- Pending leading metrics are consumed by the first fragment added
  to the line.
- Pending trailing metrics are consumed by the last fragment added
  to the line.

Like before, the position of a line box fragment is the top left of its
content box. However, fragments are placed horizontally along the line
with space inserted for padding and border.

InlineNode::paint() now expands the content rect as appropriate when
painting background and borders.

Note that margins and margin collapsing is not yet implemented.

This makes the eyes on ACID2 horizontally centered. :^)
This commit is contained in:
Andreas Kling 2022-02-14 15:52:29 +01:00
parent 7d2a49eeb8
commit f2a917229a
8 changed files with 191 additions and 36 deletions

View file

@ -166,7 +166,7 @@ void InlineFormattingContext::generate_line_boxes(LayoutMode layout_mode)
{
containing_block().line_boxes().clear();
InlineLevelIterator iterator(containing_block(), layout_mode);
InlineLevelIterator iterator(*this, containing_block(), layout_mode);
LineBuilder line_builder(*this);
for (;;) {
@ -185,18 +185,19 @@ void InlineFormattingContext::generate_line_boxes(LayoutMode layout_mode)
break;
case InlineLevelIterator::Item::Type::Element: {
auto& box = verify_cast<Layout::Box>(*item.node);
dimension_box_on_line(box, layout_mode);
line_builder.break_if_needed(layout_mode, box.content_width(), item.should_force_break);
line_builder.append_box(box);
line_builder.break_if_needed(layout_mode, item.border_box_width(), item.should_force_break);
line_builder.append_box(box, item.border_start + item.padding_start, item.padding_end + item.border_end);
break;
}
case InlineLevelIterator::Item::Type::Text: {
auto& text_node = verify_cast<Layout::TextNode>(*item.node);
line_builder.break_if_needed(layout_mode, item.width, item.should_force_break);
line_builder.break_if_needed(layout_mode, item.border_box_width(), item.should_force_break);
line_builder.append_text_chunk(
text_node,
item.offset_in_node,
item.length_in_node,
item.border_start + item.padding_start,
item.padding_end + item.border_end,
item.width,
text_node.font().glyph_height());
break;