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LibJS: Zero out memory in newly allocated Uint8ClampedArray objects
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1 changed files with 3 additions and 2 deletions
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@ -28,6 +28,7 @@
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#include <LibJS/Runtime/Error.h>
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#include <LibJS/Runtime/Error.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Uint8ClampedArray.h>
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#include <LibJS/Runtime/Uint8ClampedArray.h>
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#include <string.h>
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namespace JS {
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namespace JS {
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@ -42,13 +43,13 @@ Uint8ClampedArray::Uint8ClampedArray(u32 length, Object& prototype)
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{
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{
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auto& vm = this->vm();
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auto& vm = this->vm();
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define_native_property(vm.names.length, length_getter, nullptr);
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define_native_property(vm.names.length, length_getter, nullptr);
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m_data = new u8[m_length];
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m_data = (u8*)calloc(m_length, 1);
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}
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}
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Uint8ClampedArray::~Uint8ClampedArray()
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Uint8ClampedArray::~Uint8ClampedArray()
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{
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{
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ASSERT(m_data);
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ASSERT(m_data);
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delete[] m_data;
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free(m_data);
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m_data = nullptr;
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m_data = nullptr;
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}
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}
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