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https://github.com/RGBCube/serenity
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LibGfx: Mark compilation-unit-only functions as static
This enables a nice warning in case a function becomes dead code.
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e050f21f36
commit
f2f0c22052
3 changed files with 20 additions and 22 deletions
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@ -186,12 +186,12 @@ RefPtr<Gfx::Bitmap> load_bmp(const StringView& path)
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return bitmap;
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}
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const LogStream& operator<<(const LogStream& out, Endpoint<i32> ep)
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static const LogStream& operator<<(const LogStream& out, Endpoint<i32> ep)
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{
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return out << "(" << ep.x << ", " << ep.y << ", " << ep.z << ")";
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}
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const LogStream& operator<<(const LogStream& out, Endpoint<u32> ep)
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static const LogStream& operator<<(const LogStream& out, Endpoint<u32> ep)
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{
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return out << "(" << ep.x << ", " << ep.y << ", " << ep.z << ")";
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}
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@ -254,7 +254,7 @@ private:
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};
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// Lookup table for distributing all possible 2-bit numbers evenly into 8-bit numbers
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u8 scaling_factors_2bit[4] = {
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static u8 scaling_factors_2bit[4] = {
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0x00,
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0x55,
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0xaa,
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@ -262,7 +262,7 @@ u8 scaling_factors_2bit[4] = {
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};
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// Lookup table for distributing all possible 3-bit numbers evenly into 8-bit numbers
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u8 scaling_factors_3bit[8] = {
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static u8 scaling_factors_3bit[8] = {
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0x00,
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0x24,
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0x48,
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@ -273,7 +273,7 @@ u8 scaling_factors_3bit[8] = {
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0xff,
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};
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u8 scale_masked_8bit_number(u8 number, u8 bits_set)
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static u8 scale_masked_8bit_number(u8 number, u8 bits_set)
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{
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// If there are more than 4 bit set, an easy way to scale the number is to
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// just copy the most significant bits into the least significant bits
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@ -288,7 +288,7 @@ u8 scale_masked_8bit_number(u8 number, u8 bits_set)
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return scaling_factors_3bit[number >> 5];
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}
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u8 get_scaled_color(u32 data, u8 mask_size, i8 mask_shift)
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static u8 get_scaled_color(u32 data, u8 mask_size, i8 mask_shift)
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{
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// A negative mask_shift indicates we actually need to left shift
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// the result in order to get out a valid 8-bit color (for example, the blue
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@ -307,7 +307,7 @@ u8 get_scaled_color(u32 data, u8 mask_size, i8 mask_shift)
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// consider, as an example, a 5 bit number (so the bottom 3 bits are ignored).
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// The purest white you could get is 0xf8, which is 248 in RGB-land. We need
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// to scale the values in order to reach the proper value of 255.
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u32 int_to_scaled_rgb(BMPLoadingContext& context, u32 data)
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static u32 int_to_scaled_rgb(BMPLoadingContext& context, u32 data)
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{
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u8 r = get_scaled_color(data & context.dib.info.masks[0], context.dib.info.mask_sizes[0], context.dib.info.mask_shifts[0]);
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u8 g = get_scaled_color(data & context.dib.info.masks[1], context.dib.info.mask_sizes[1], context.dib.info.mask_shifts[1]);
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@ -325,7 +325,7 @@ u32 int_to_scaled_rgb(BMPLoadingContext& context, u32 data)
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return color;
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}
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void populate_dib_mask_info(BMPLoadingContext& context)
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static void populate_dib_mask_info(BMPLoadingContext& context)
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{
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if (context.dib.info.masks.is_empty())
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return;
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@ -592,7 +592,7 @@ static bool decode_bmp_osv2_dib(BMPLoadingContext& context, Streamer& streamer,
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return true;
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}
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ALWAYS_INLINE bool is_supported_compression_format(BMPLoadingContext& context, u8 compression)
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ALWAYS_INLINE static bool is_supported_compression_format(BMPLoadingContext& context, u8 compression)
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{
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return compression == Compression::RGB || compression == Compression::BITFIELDS
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|| compression == Compression::ALPHABITFIELDS || compression == Compression::RLE8
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