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Small refactor.

This commit is contained in:
Andreas Kling 2018-10-12 01:20:06 +02:00
parent 02f4d6ef8e
commit f2fa7b615f
3 changed files with 35 additions and 18 deletions

View file

@ -1,6 +1,7 @@
#pragma once #pragma once
#include <AK/Types.h> #include <AK/Types.h>
#include "Point.h"
static const char* eventNames[] = { static const char* eventNames[] = {
"Invalid", "Invalid",
@ -37,6 +38,9 @@ public:
const char* name() const { return eventNames[(unsigned)m_type]; } const char* name() const { return eventNames[(unsigned)m_type]; }
bool isMouseEvent() const { return m_type == MouseMove || m_type == MouseDown || m_type == MouseUp; }
bool isKeyEvent() const { return m_type == KeyUp || m_type == KeyDown; }
protected: protected:
explicit Event(Type type) : m_type(type) { } explicit Event(Type type) : m_type(type) { }
@ -101,19 +105,18 @@ class MouseEvent : public Event {
public: public:
MouseEvent(Type type, int x, int y, MouseButton button = MouseButton::None) MouseEvent(Type type, int x, int y, MouseButton button = MouseButton::None)
: Event(type) : Event(type)
, m_x(x) , m_position(x, y)
, m_y(y)
, m_button(button) , m_button(button)
{ {
} }
int x() const { return m_x; } Point position() const { return m_position; }
int y() const { return m_y; } int x() const { return m_position.x(); }
int y() const { return m_position.y(); }
MouseButton button() const { return m_button; } MouseButton button() const { return m_button; }
private: private:
int m_x { 0 }; Point m_position;
int m_y { 0 };
MouseButton m_button { MouseButton::None }; MouseButton m_button { MouseButton::None };
}; };

View file

@ -108,21 +108,32 @@ void WindowManager::notifyRectChanged(Window& window, const Rect& oldRect, const
newRect.height()); newRect.height());
} }
void WindowManager::event(Event& event) void WindowManager::processMouseEvent(MouseEvent& event)
{ {
if (event.type() == Event::MouseMove // First step: hit test windows.
|| event.type() == Event::MouseDown for (auto* window : m_windows) {
|| event.type() == Event::MouseUp) { // FIXME: z-order...
auto& me = static_cast<MouseEvent&>(event); if (window->rect().contains(event.position())) {
// FIXME: Re-use the existing event instead of crafting a new one?
auto result = m_rootWidget->hitTest(me.x(), me.y()); auto localEvent = make<MouseEvent>(event.type(), event.x() - window->rect().x(), event.y() - window->rect().y(), event.button());
//printf("hit test for %d,%d found: %s{%p} %d,%d\n", me.x(), me.y(), result.widget->className(), result.widget, result.localX, result.localY); return;
auto localEvent = make<MouseEvent>(event.type(), result.localX, result.localY, me.button()); }
result.widget->event(*localEvent);
return Object::event(event);
} }
if (event.type() == Event::KeyDown || event.type() == Event::KeyUp) { // Otherwise: send it to root the root widget...
auto result = m_rootWidget->hitTest(event.x(), event.y());
//printf("hit test for %d,%d found: %s{%p} %d,%d\n", me.x(), me.y(), result.widget->className(), result.widget, result.localX, result.localY);
// FIXME: Re-use the existing event instead of crafting a new one?
auto localEvent = make<MouseEvent>(event.type(), result.localX, result.localY, event.button());
result.widget->event(*localEvent);
}
void WindowManager::event(Event& event)
{
if (event.isMouseEvent())
return processMouseEvent(static_cast<MouseEvent&>(event));
if (event.isKeyEvent()) {
// FIXME: Implement proper focus. // FIXME: Implement proper focus.
Widget* focusedWidget = g_tw; Widget* focusedWidget = g_tw;
return focusedWidget->event(event); return focusedWidget->event(event);

View file

@ -4,6 +4,7 @@
#include "Rect.h" #include "Rect.h"
#include <AK/HashTable.h> #include <AK/HashTable.h>
class MouseEvent;
class Widget; class Widget;
class Window; class Window;
@ -24,6 +25,8 @@ private:
WindowManager(); WindowManager();
~WindowManager(); ~WindowManager();
void processMouseEvent(MouseEvent&);
virtual void event(Event&) override; virtual void event(Event&) override;
void paintWindowFrame(Window&); void paintWindowFrame(Window&);