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LibJS: Remove GlobalObject from VM::throw_completion()
This is a continuation of the previous five commits. A first big step into the direction of no longer having to pass a realm (or currently, a global object) trough layers upon layers of AOs! Unlike the create() APIs we can safely assume that this is only ever called when a running execution context and therefore current realm exists. If not, you can always manually allocate the Error and put it in a Completion :^) In the spec, throw exceptions implicitly use the current realm's intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
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165 changed files with 892 additions and 900 deletions
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@ -16,7 +16,7 @@ JS::ThrowCompletionOr<WebGLContextAttributes> convert_value_to_context_attribute
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// NOTE: This code was generated by the IDL code generator and then cleaned up.
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if (!value.is_nullish() && !value.is_object())
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return vm.throw_completion<JS::TypeError>(global_object, JS::ErrorType::NotAnObjectOfType, "WebGLContextAttributes");
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return vm.throw_completion<JS::TypeError>(JS::ErrorType::NotAnObjectOfType, "WebGLContextAttributes");
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WebGLContextAttributes context_attributes {};
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@ -109,7 +109,7 @@ JS::ThrowCompletionOr<WebGLContextAttributes> convert_value_to_context_attribute
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else if (power_preference_string == "default"sv)
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power_preference_value = WebGLPowerPreference::Default;
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else
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return vm.throw_completion<JS::TypeError>(global_object, JS::ErrorType::InvalidEnumerationValue, power_preference_string, "WebGLPowerPreference");
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return vm.throw_completion<JS::TypeError>(JS::ErrorType::InvalidEnumerationValue, power_preference_string, "WebGLPowerPreference");
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}
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context_attributes.power_preference = power_preference_value;
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