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LibJS: Remove GlobalObject from VM::throw_completion()

This is a continuation of the previous five commits.

A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)

In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
This commit is contained in:
Linus Groh 2022-08-16 20:33:17 +01:00
parent 5398dcc55e
commit f3117d46dc
165 changed files with 892 additions and 900 deletions

View file

@ -16,7 +16,7 @@ JS::ThrowCompletionOr<WebGLContextAttributes> convert_value_to_context_attribute
// NOTE: This code was generated by the IDL code generator and then cleaned up.
if (!value.is_nullish() && !value.is_object())
return vm.throw_completion<JS::TypeError>(global_object, JS::ErrorType::NotAnObjectOfType, "WebGLContextAttributes");
return vm.throw_completion<JS::TypeError>(JS::ErrorType::NotAnObjectOfType, "WebGLContextAttributes");
WebGLContextAttributes context_attributes {};
@ -109,7 +109,7 @@ JS::ThrowCompletionOr<WebGLContextAttributes> convert_value_to_context_attribute
else if (power_preference_string == "default"sv)
power_preference_value = WebGLPowerPreference::Default;
else
return vm.throw_completion<JS::TypeError>(global_object, JS::ErrorType::InvalidEnumerationValue, power_preference_string, "WebGLPowerPreference");
return vm.throw_completion<JS::TypeError>(JS::ErrorType::InvalidEnumerationValue, power_preference_string, "WebGLPowerPreference");
}
context_attributes.power_preference = power_preference_value;