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LibGfx+Everywhere: Change Gfx::Rect
to be endpoint exclusive
Previously, calling `.right()` on a `Gfx::Rect` would return the last column's coordinate still inside the rectangle, or `left + width - 1`. This is called 'endpoint inclusive' and does not make a lot of sense for `Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would return 4 as its right side. This same problem exists for `.bottom()`. This changes `Gfx::Rect` to be endpoint exclusive, which gives us the nice property that `width = right - left` and `height = bottom - top`. It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly the same. All users of `Gfx::Rect` have been updated accordingly.
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commit
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88 changed files with 524 additions and 518 deletions
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@ -570,9 +570,9 @@ void BrickGame::paint_cell(GUI::Painter& painter, Gfx::IntRect rect, BrickGame::
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rect.inflate(-1, -1, -1, -1);
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painter.draw_rect(rect, outside_color);
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painter.set_pixel(rect.top_left(), m_back_color);
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painter.set_pixel(rect.bottom_left(), m_back_color);
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painter.set_pixel(rect.top_right(), m_back_color);
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painter.set_pixel(rect.bottom_right(), m_back_color);
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painter.set_pixel(rect.bottom_left().moved_up(1), m_back_color);
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painter.set_pixel(rect.top_right().moved_left(1), m_back_color);
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painter.set_pixel(rect.bottom_right().translated(-1), m_back_color);
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rect.inflate(-2, -2);
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painter.draw_rect(rect, outside_color);
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rect.inflate(-2, -2);
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