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LibGfx+Everywhere: Change Gfx::Rect to be endpoint exclusive

Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.

This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.

All users of `Gfx::Rect` have been updated accordingly.
This commit is contained in:
Jelle Raaijmakers 2023-05-22 00:41:18 +02:00 committed by Andreas Kling
parent b7f4363791
commit f391ccfe53
88 changed files with 524 additions and 518 deletions

View file

@ -570,9 +570,9 @@ void BrickGame::paint_cell(GUI::Painter& painter, Gfx::IntRect rect, BrickGame::
rect.inflate(-1, -1, -1, -1);
painter.draw_rect(rect, outside_color);
painter.set_pixel(rect.top_left(), m_back_color);
painter.set_pixel(rect.bottom_left(), m_back_color);
painter.set_pixel(rect.top_right(), m_back_color);
painter.set_pixel(rect.bottom_right(), m_back_color);
painter.set_pixel(rect.bottom_left().moved_up(1), m_back_color);
painter.set_pixel(rect.top_right().moved_left(1), m_back_color);
painter.set_pixel(rect.bottom_right().translated(-1), m_back_color);
rect.inflate(-2, -2);
painter.draw_rect(rect, outside_color);
rect.inflate(-2, -2);